i915_prim_emit.c

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00001 /**************************************************************************
00002  * 
00003  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
00004  * All Rights Reserved.
00005  *
00006  * Permission is hereby granted, free of charge, to any person obtaining a
00007  * copy of this software and associated documentation files (the
00008  * "Software"), to deal in the Software without restriction, including
00009  * without limitation the rights to use, copy, modify, merge, publish,
00010  * distribute, sub license, and/or sell copies of the Software, and to
00011  * permit persons to whom the Software is furnished to do so, subject to
00012  * the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice (including the
00015  * next paragraph) shall be included in all copies or substantial portions
00016  * of the Software.
00017  * 
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00019  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00020  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
00021  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
00022  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
00023  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
00024  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00025  * 
00026  **************************************************************************/
00027 
00028 
00029 #include "draw/draw_pipe.h"
00030 #include "util/u_math.h"
00031 #include "util/u_memory.h"
00032 #include "util/u_pack_color.h"
00033 
00034 #include "i915_context.h"
00035 #include "i915_winsys.h"
00036 #include "i915_reg.h"
00037 #include "i915_state.h"
00038 #include "i915_batch.h"
00039 
00040 
00041 
00046 struct setup_stage {
00047    struct draw_stage stage; 
00049    struct i915_context *i915;   
00050 };
00051 
00052 
00053 
00057 static INLINE struct setup_stage *setup_stage( struct draw_stage *stage )
00058 {
00059    return (struct setup_stage *)stage;
00060 }
00061 
00062 
00069 static INLINE void
00070 emit_hw_vertex( struct i915_context *i915,
00071                 const struct vertex_header *vertex)
00072 {
00073    const struct vertex_info *vinfo = &i915->current.vertex_info;
00074    uint i;
00075    uint count = 0;  /* for debug/sanity */
00076 
00077    assert(!i915->dirty);
00078 
00079    for (i = 0; i < vinfo->num_attribs; i++) {
00080       const uint j = vinfo->attrib[i].src_index;
00081       const float *attrib = vertex->data[j];
00082       switch (vinfo->attrib[i].emit) {
00083       case EMIT_1F:
00084          OUT_BATCH( fui(attrib[0]) );
00085          count++;
00086          break;
00087       case EMIT_2F:
00088          OUT_BATCH( fui(attrib[0]) );
00089          OUT_BATCH( fui(attrib[1]) );
00090          count += 2;
00091          break;
00092       case EMIT_3F:
00093          OUT_BATCH( fui(attrib[0]) );
00094          OUT_BATCH( fui(attrib[1]) );
00095          OUT_BATCH( fui(attrib[2]) );
00096          count += 3;
00097          break;
00098       case EMIT_4F:
00099          OUT_BATCH( fui(attrib[0]) );
00100          OUT_BATCH( fui(attrib[1]) );
00101          OUT_BATCH( fui(attrib[2]) );
00102          OUT_BATCH( fui(attrib[3]) );
00103          count += 4;
00104          break;
00105       case EMIT_4UB:
00106          OUT_BATCH( pack_ub4(float_to_ubyte( attrib[2] ),
00107                              float_to_ubyte( attrib[1] ),
00108                              float_to_ubyte( attrib[0] ),
00109                              float_to_ubyte( attrib[3] )) );
00110          count += 1;
00111          break;
00112       default:
00113          assert(0);
00114       }
00115    }
00116    assert(count == vinfo->size);
00117 }
00118 
00119 
00120 
00121 static INLINE void 
00122 emit_prim( struct draw_stage *stage, 
00123            struct prim_header *prim,
00124            unsigned hwprim,
00125            unsigned nr )
00126 {
00127    struct i915_context *i915 = setup_stage(stage)->i915;
00128    unsigned vertex_size;
00129    unsigned i;
00130 
00131    if (i915->dirty)
00132       i915_update_derived( i915 );
00133 
00134    if (i915->hardware_dirty)
00135       i915_emit_hardware_state( i915 );
00136 
00137    /* need to do this after validation! */
00138    vertex_size = i915->current.vertex_info.size * 4; /* in bytes */
00139    assert(vertex_size >= 12); /* never smaller than 12 bytes */
00140 
00141    if (!BEGIN_BATCH( 1 + nr * vertex_size / 4, 0 )) {
00142       FLUSH_BATCH(NULL);
00143 
00144       /* Make sure state is re-emitted after a flush: 
00145        */
00146       i915_update_derived( i915 );
00147       i915_emit_hardware_state( i915 );
00148 
00149       if (!BEGIN_BATCH( 1 + nr * vertex_size / 4, 0 )) {
00150          assert(0);
00151          return;
00152       }
00153    }
00154 
00155    /* Emit each triangle as a single primitive.  I told you this was
00156     * simple.
00157     */
00158    OUT_BATCH(_3DPRIMITIVE | 
00159              hwprim |
00160              ((4 + vertex_size * nr)/4 - 2));
00161 
00162    for (i = 0; i < nr; i++)
00163       emit_hw_vertex(i915, prim->v[i]);
00164 }
00165 
00166 
00167 static void 
00168 setup_tri( struct draw_stage *stage, struct prim_header *prim )
00169 {
00170    emit_prim( stage, prim, PRIM3D_TRILIST, 3 );
00171 }
00172 
00173 
00174 static void
00175 setup_line(struct draw_stage *stage, struct prim_header *prim)
00176 {
00177    emit_prim( stage, prim, PRIM3D_LINELIST, 2 );
00178 }
00179 
00180 
00181 static void
00182 setup_point(struct draw_stage *stage, struct prim_header *prim)
00183 {
00184    emit_prim( stage, prim, PRIM3D_POINTLIST, 1 );
00185 }
00186 
00187 
00188 static void setup_flush( struct draw_stage *stage, unsigned flags )
00189 {
00190 }
00191 
00192 static void reset_stipple_counter( struct draw_stage *stage )
00193 {
00194 }
00195 
00196 static void render_destroy( struct draw_stage *stage )
00197 {
00198    FREE( stage );
00199 }
00200 
00201 
00206 struct draw_stage *i915_draw_render_stage( struct i915_context *i915 )
00207 {
00208    struct setup_stage *setup = CALLOC_STRUCT(setup_stage);
00209 
00210    setup->i915 = i915;
00211    setup->stage.draw = i915->draw;
00212    setup->stage.point = setup_point;
00213    setup->stage.line = setup_line;
00214    setup->stage.tri = setup_tri;
00215    setup->stage.flush = setup_flush;
00216    setup->stage.reset_stipple_counter = reset_stipple_counter;
00217    setup->stage.destroy = render_destroy;
00218 
00219    return &setup->stage;
00220 }

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