Instructions
To keep this meaningful:
- Short test descriptions with full closure on circumstance.
- Preferably use existing example tests.
Only submit games that render as intended and that do not crash.
Benchmarks
- Quake 3 Arena
game: Quake 3 Arena
version: 1.32b
settings: untouched default settings, fullscreen, varying resolutions.
test: in the ingame console (~ key) type:
timedemo 1; demo four
system: P4 2.8GHZ 533MHZ 1GB
GPU: PCIE X700LE 128MB 64bit
driver: (II) ATI: ATI driver (version 6.6.1) for chipsets: ati, ativga
(II) RADEON(0): [dri] Found DRI library version
(II) RADEON(0): [drm] DRM interface version 1.2
OpenGL renderer string: Mesa DRI R300 20040924 x86/MMX/SSE2 TCL
OpenGL version string: 1.3 Mesa 6.5.1
results: Section "Device"
Identifier "ATI X300"
Driver "radeon"
#Option "AGPFastWrite" "1" # NO EFFECT, PCIE
#Option "AGPMode" "8" # NO EFFECT, PCIE
#Option "DisplayPriority" "HIGH" # NO EFFECT
...
EndSection
*** +++ --- --- ---
Option "AccelMethod" | EXA | XAA | EXA | XAA | EXA | XAA | EXA | XAA |
Option "EnablePageFlip" | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 0 |
Option "ColorTiling" | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 |
FPS 640x480 | 140 | 150 | 81 | 81 | 82 | 86 | 139 | 139 |
FPS 800x600 | 95 | 108 | 53 | 53 | 53 | 57 | 96 | 95 |
FPS 1024x768 | 59 | 68 | 32 | 32 | 32 | 34 | 59 | 59 |
*** stablest
+++ fastest
--- slowest
by Paul Heldens, Thu Aug 10 00:55:28 CEST 2006


