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00034 #include "st_context.h"
00035 #include "pipe/p_context.h"
00036 #include "st_atom.h"
00037
00038
00042 static void
00043 update_scissor( struct st_context *st )
00044 {
00045 struct pipe_scissor_state scissor;
00046 const struct gl_framebuffer *fb = st->ctx->DrawBuffer;
00047 GLint miny, maxy;
00048
00049 scissor.minx = 0;
00050 scissor.miny = 0;
00051 scissor.maxx = fb->Width;
00052 scissor.maxy = fb->Height;
00053
00054 if (st->ctx->Scissor.Enabled) {
00055 if ((GLuint)st->ctx->Scissor.X > scissor.minx)
00056 scissor.minx = st->ctx->Scissor.X;
00057 if ((GLuint)st->ctx->Scissor.Y > scissor.miny)
00058 scissor.miny = st->ctx->Scissor.Y;
00059
00060 if ((GLuint)st->ctx->Scissor.X + st->ctx->Scissor.Width < scissor.maxx)
00061 scissor.maxx = st->ctx->Scissor.X + st->ctx->Scissor.Width;
00062 if ((GLuint)st->ctx->Scissor.Y + st->ctx->Scissor.Height < scissor.maxy)
00063 scissor.maxy = st->ctx->Scissor.Y + st->ctx->Scissor.Height;
00064
00065
00066 if (scissor.minx >= scissor.maxx || scissor.miny >= scissor.maxy)
00067 scissor.minx = scissor.miny = scissor.maxx = scissor.maxy = 0;
00068 }
00069
00070
00071
00072 miny = fb->Height - scissor.maxy;
00073 maxy = fb->Height - scissor.miny;
00074 scissor.miny = miny;
00075 scissor.maxy = maxy;
00076
00077 if (memcmp(&scissor, &st->state.scissor, sizeof(scissor)) != 0) {
00078
00079 st->state.scissor = scissor;
00080 st->pipe->set_scissor_state(st->pipe, &scissor);
00081 }
00082 }
00083
00084
00085 const struct st_tracked_state st_update_scissor = {
00086 "st_update_scissor",
00087 {
00088 (_NEW_SCISSOR | _NEW_BUFFERS),
00089 0,
00090 },
00091 update_scissor
00092 };