00001 /************************************************************************** 00002 * 00003 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 00004 * All Rights Reserved. 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a 00007 * copy of this software and associated documentation files (the 00008 * "Software"), to deal in the Software without restriction, including 00009 * without limitation the rights to use, copy, modify, merge, publish, 00010 * distribute, sub license, and/or sell copies of the Software, and to 00011 * permit persons to whom the Software is furnished to do so, subject to 00012 * the following conditions: 00013 * 00014 * The above copyright notice and this permission notice (including the 00015 * next paragraph) shall be included in all copies or substantial portions 00016 * of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00019 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00020 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 00021 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 00022 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 00023 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 00024 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00025 * 00026 **************************************************************************/ 00027 00028 00029 #include "main/context.h" 00030 #include "main/colormac.h" 00031 #include "st_context.h" 00032 #include "st_atom.h" 00033 #include "pipe/p_context.h" 00034 #include "cso_cache/cso_context.h" 00035 00042 static void 00043 update_viewport( struct st_context *st ) 00044 { 00045 GLcontext *ctx = st->ctx; 00046 GLfloat yScale, yBias; 00047 00048 /* _NEW_BUFFERS 00049 */ 00050 if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) { 00051 yScale = -1; 00052 yBias = (GLfloat)ctx->DrawBuffer->Height; 00053 } 00054 else { 00055 yScale = 1.0; 00056 yBias = 0.0; 00057 } 00058 00059 /* _NEW_VIEWPORT 00060 */ 00061 { 00062 GLfloat x = (GLfloat)ctx->Viewport.X; 00063 GLfloat y = (GLfloat)ctx->Viewport.Y; 00064 GLfloat z = ctx->Viewport.Near; 00065 GLfloat half_width = (GLfloat)ctx->Viewport.Width / 2.0f; 00066 GLfloat half_height = (GLfloat)ctx->Viewport.Height / 2.0f; 00067 GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) / 2.0f; 00068 00069 st->state.viewport.scale[0] = half_width; 00070 st->state.viewport.scale[1] = half_height * yScale; 00071 st->state.viewport.scale[2] = half_depth; 00072 st->state.viewport.scale[3] = 1.0; 00073 00074 st->state.viewport.translate[0] = half_width + x; 00075 st->state.viewport.translate[1] = (half_height + y) * yScale + yBias; 00076 st->state.viewport.translate[2] = half_depth + z; 00077 st->state.viewport.translate[3] = 0.0; 00078 00079 cso_set_viewport(st->cso_context, &st->state.viewport); 00080 } 00081 } 00082 00083 00084 const struct st_tracked_state st_update_viewport = { 00085 "st_update_viewport", /* name */ 00086 { /* dirty */ 00087 _NEW_BUFFERS | _NEW_VIEWPORT, /* mesa */ 00088 0, /* st */ 00089 }, 00090 update_viewport /* update */ 00091 };