u_simple_shaders.h

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00001 /**************************************************************************
00002  *
00003  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
00004  * All Rights Reserved.
00005  *
00006  * Permission is hereby granted, free of charge, to any person obtaining a
00007  * copy of this software and associated documentation files (the
00008  * "Software"), to deal in the Software without restriction, including
00009  * without limitation the rights to use, copy, modify, merge, publish,
00010  * distribute, sub license, and/or sell copies of the Software, and to
00011  * permit persons to whom the Software is furnished to do so, subject to
00012  * the following conditions:
00013  *
00014  * The above copyright notice and this permission notice (including the
00015  * next paragraph) shall be included in all copies or substantial portions
00016  * of the Software.
00017  *
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00019  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00020  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
00021  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
00022  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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00024  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00025  *
00026  **************************************************************************/
00027 
00028 
00029 #ifndef U_SIMPLE_SHADERS_H
00030 #define U_SIMPLE_SHADERS_H
00031 
00032 
00033 #include "pipe/p_compiler.h"
00034 
00035 
00036 struct pipe_context;
00037 struct pipe_shader_state;
00038 
00039 
00040 #ifdef __cplusplus
00041 extern "C" {
00042 #endif
00043 
00044 
00045 extern void *
00046 util_make_vertex_passthrough_shader(struct pipe_context *pipe,
00047                                     uint num_attribs,
00048                                     const uint *semantic_names,
00049                                     const uint *semantic_indexes,
00050                                     struct pipe_shader_state *shader);
00051 
00052 
00053 extern void *
00054 util_make_fragment_tex_shader(struct pipe_context *pipe,
00055                               struct pipe_shader_state *shader);
00056 
00057 
00058 extern void *
00059 util_make_fragment_passthrough_shader(struct pipe_context *pipe,
00060                                       struct pipe_shader_state *shader);
00061 
00062 
00063 extern void
00064 util_free_shader(struct pipe_shader_state *shader);
00065 
00066 
00067 #ifdef __cplusplus
00068 }
00069 #endif
00070 
00071 
00072 #endif

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