FBDRI is an easy way to support 3D graphics in the Framebuffer console, yet it is not a new OpenGL implementation written from scratch.

Rather it reuses the GLX and XF86DRI code with significant modifications to run it independantly of a 2D windowing system. Despite the modifications, the reuse of XF86DRI makes it possible to support 3D in the framebuffer console shortly after any new X windows driver comes out.


See also