09:08pal1000: llvmpipe, softpipe and zink drivers are broken on Windows on 24.1.x and main
09:10pal1000: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11254
09:11pal1000: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11220
09:12pal1000: https://gitlab.freedesktop.org/mesa/mesa/-/issues/11207
13:08thellstrom: airlied: I got a message from gmail that the drm-xe-fixes PR email to airlied@gmail.com got rejected as unsolicited email. Just notifying so it doesn't get missed.
17:29karolherbst: dcbaker: mind taking a look at my MR to fix the bindgen build issue? I think I have a solution (well.. workaround) working everywhere, but I also kinda want an ack from a meson dev before landing it: https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29275
17:29karolherbst: people keep running into it, so I kinda want to merge it
18:12colemickens: any thoughts on Snapdragon/HDR stuffs? I know Linux support is going to be rocky a while, but I'm debating between two devices, the only crux being OLED.
18:54airlied: thellstrom: cool, I pick them using lei from lore now anyways
18:54airlied: so as long as they make it to the list
19:02DemiMarie: Is not being able to pin VRAM the reason that P2PDMA between an RDMA-capable NIC and a VRAM isn’t supported yet?
20:38Mis012[m]: I guess this isn't the best place to ask this, but how can textures just go missing. in OpenGL..?
20:39Mis012[m]:posted a file: android-translation-layer.42423.trim.trace (757KiB) < https://matrix.org/_matrix/media/v3/download/matrix.org/omHfhDYJmOWhOZWPSwOcREiT >
20:39Mis012[m]: specifically between call 41491 and call 41940 in this apitrace
20:40Mis012[m]: this is OsmAnd GL renderer running under https://gitlab.com/android_translation_layer/android_translation_layer
20:40Mis012[m]: it works fine when the same code is compile for Linux (though it uses non-ES GL in that case) and it works fine when run on AOSP
20:42Mis012[m]: in qapitrace I can clearly see that the texture is there, but then when it's time to use it it's somehow gone
20:48dcbaker: karolherbst: That looks good to me. I started working on an upstream fix, but I haven't had a chance to work on Meson at all for a while, so...