02:26mareko: zmike: TEXTURE_UPDATE should become memory_barrier(texture) if st/mesa uses samplers for PBO uploads
02:27mareko: so it's a bug in _mesa_MemoryBarrier, not the PBO uploads or gallium drivers
02:33zmike: you mean just emit texture based on pipe cap?
02:33zmike: I didn't consider that
02:41mareko: if TexSubImage2D is implemented with a shader, then TEXTURE_UPDATE must be translated to the corresponding shader resources
02:44mareko: similar for GL_PIXEL_BUFFER_BARRIER_BIT
17:41alyssa: Ok, hot take / loaded question but
17:41alyssa: Why do we need user-specified XML driconfs instead of users just exporting the env vars?
17:42alyssa: can put `export radv_disable_ngg_gs=true` in your /etc/environment or whatever
17:42alyssa: I guess to match on specific titles
17:42alyssa: nvm
17:42alyssa:shows herself out
18:09dj-death: alyssa: well done ;)
18:35karolherbst: do we want to update VK-GL-CTS? We need https://github.com/KhronosGroup/VK-GL-CTS/commit/50cb1c44985363f8b03af9de1c2c033871930897 for the shader_fma tests
19:57zmike: what if the games set the env vars ?