03:12soreau: I have a user reporting this from nvidia prop driver: "OpenGL does not allow greater than 8 image uniforms"
03:13soreau: the same compute shader works with mesa, always has, so I am wondering if this error statement is true (that it is a GL spec limitation) or not (driver limitation)
03:14soreau: 8 seems really low for a compute shader
03:17soreau: maybe 'image' is key
03:24soreau: they report it works fine with nouveau
05:08soreau: right, so I load all image uniforms for each shader in the set even if it only uses a few, because it makes binding easier
05:08soreau: querying the driver for max image uniforms returns 16 here on radeonsi
05:08soreau: and my case has 14
09:35FireBurn: airlied: Antigravirty got it futher, there was a sequencing mistake, thought I'd cracked it but the messages coming back I think are an error message - not encypted with the session keys
20:20waris: Hi everyone! My name is Waris, I am currently working on my Google Summer of Code project for Gimp(GNU Image Manipulation Program) I have some experience with graphics programming, but I am a complete beginner when it comes to Mesa development, but I am really eager to learn. Could anyone guide me on the best way to get started, or point me toward some beginner-friendly tasks or documentation?