07:52jadahl: tommybomb: because before wayland, gamepad input was already done directly via the device in /dev/, so it wasn't "needed". there is a wip extension (inputfd) that attempts to avoid that
17:11tommybomb: I see, thanks. I'm curious about it because I thought it would play a part in some security model or confusion with mulitple applications reading the input at the same time. I will look up that extension!
20:59daniels: it’s more that mouse/touchscreen/touchpad input needs interpretation by the winsys - it needs to change focus and have the co-ordinates translated by the server - gamepad does not, whereas the gamepad does not
21:00emersion: i think it would be nice to use gamepads to navigate in the compositor UI
21:00emersion: but yeah, hasn't been implemented so far