00:11gera: Hi. I want to set my display resolution to 320x200 but it's not listed in wlr-randr. How do I do that?
00:14karenw: Get a monitor that supports 320x200 natively. You might need to travel back to 1993.
00:14gera: oh didn't know it depends on the hardware
00:17karenw: Strictly it depends on the compositor. But wlr-randr just works off the mode list send by wlr-output-management-unstable-v1. Which talks about 'heads' which is 1:1 with physical displays, which have modes. I assume the modes it lists are 1:1 with physical hardware modes.
00:27emersion: gera: you can try forcing a custom mode
00:27emersion: might or might not work
04:01soreau:can't do shade-to-titlebar effect properly without knowing the titlebar height, so it doesn't work for CSD clients without hacks
11:01pavlushka: cam anyone help me with my waybar configuration?
11:03pavlushka: getting this and not all modules are working https://termbin.com/u758
11:03pavlushka: https://termbin.com/u758
11:04pavlushka: and my conf is https://termbin.com/u758
11:06pavlushka: and my conf is https://termbin.com/gbugw
14:32soreau: a tech video demo'ing SSD+CSD corner cutting/rounding using an overlay shader - https://www.youtube.com/watch?v=sIr92StoQM0
21:49zzag: soreau: does it crop client side drop shadows?
21:50soreau: yes
21:50soreau: optionally the shader could render its own shadows in this area
21:51soreau: but this particular implementation doesn't padd the surface size, so if there isn't a place for a shadow, it can only scribble on the 'inner surface'
21:51zzag: fwiw recently I made a kwin patch to make it round corners on the server side too, but it only does it to server side decorated windows. for client side decorated windows, my idea was that we would have a wayland protocol so a client could indicate what corners to round and how much
21:52soreau: well pixdecor can do SSD with rounded corners+shadows already, this is a new advent for me, to find the edge of the input area
21:53soreau: zzag: the information for CSD is already available
21:53soreau: wlroots/wayfire computes it, anyway
22:08outfoxxed[m]: Is there a single application that uses alpha-modifier
22:26soreau: zzag: I motion that such protocol also permit the client to communicate the height of its titlebar
22:36zamundaaa[m]: outfoxxed: gamescope
22:37outfoxxed[m]: zamundaaa[m]: does it do anything visible/testable with it, or just proxy it from nested clients
22:37zamundaaa[m]: It's used for animations that gamescope does itself
22:38zamundaaa[m]: For the Steam overlays IIRC
22:38outfoxxed[m]: and those are rendered on another surface/subsurface outside of gamescope?
22:39outfoxxed[m]: (visible to the compositor gamescope is running in)
22:40zamundaaa[m]: Yes, in subsurfaces
22:40soreau: zzag: https://streamable.com/bswz2d
22:40outfoxxed[m]: alright thanks