Status: fail
Result: fail
Detail | Value |
---|---|
returncode | 0 |
time | 5.14687800407 |
command | /home/daenzer/src/piglit-git/piglit/framework/../bin/glean -o -v -v -v -t +texEnv --quick |
info | Returncode: 0 Errors: Output: ---------------------------------------------------------------------- Test basic texture env modes for all base texture formats. texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.25, 0.25, 0.25, 0.5) Measured=(0.564706, 0.564706, 0.564706, 0.501961) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_ADD Texture Format=GL_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_ADD Texture Format=GL_LUMINANCE Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.345098, 0.345098, 0.345098, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_ADD Texture Format=GL_LUMINANCE_ALPHA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0.5, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.443137, 0.443137, 0.443137, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_ADD Texture Format=GL_INTENSITY Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_REPLACE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.188235, 0.188235, 0.188235, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_ADD Texture Format=GL_RGB Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_MODULATE Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.345098, 0.345098, 0.345098, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_DECAL Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.580392, 0.580392, 0.580392, 0.580392) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_BLEND Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL: GL_TEXTURE_ENV_MODE=GL_ADD Texture Format=GL_RGBA Fragment Color=(0, 0, 0, 0) Texture Color=(0, 0, 0, 0.5) Tex Env Color=(0, 0, 0, 0) Blend over=(0.5, 0.5, 0.5, 0.5) Expected=(0.5, 0.5, 0.5, 0.5) Measured=(0.541176, 0.541176, 0.541176, 0.443137) texEnv: FAIL rgba8, db, z24, s8, win+pmap, id 33 |