Results for glean/texEnv

Overview

Status: fail
Result: fail

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Details

Detail Value
returncode 0
time 5.14687800407
command
/home/daenzer/src/piglit-git/piglit/framework/../bin/glean -o -v -v -v -t +texEnv --quick
info
Returncode: 0

Errors:


Output:
----------------------------------------------------------------------
Test basic texture env modes for all base texture formats.

texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.25, 0.25, 0.25, 0.5)  Measured=(0.564706, 0.564706, 0.564706, 0.501961)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_ADD  Texture Format=GL_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_ADD  Texture Format=GL_LUMINANCE  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.345098, 0.345098, 0.345098, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_ADD  Texture Format=GL_LUMINANCE_ALPHA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0.5, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.443137, 0.443137, 0.443137, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_ADD  Texture Format=GL_INTENSITY  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_REPLACE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.188235, 0.188235, 0.188235, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_ADD  Texture Format=GL_RGB  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_MODULATE  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.345098, 0.345098, 0.345098, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_DECAL  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.580392, 0.580392, 0.580392, 0.580392)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_BLEND  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL:  GL_TEXTURE_ENV_MODE=GL_ADD  Texture Format=GL_RGBA  Fragment Color=(0, 0, 0, 0)  Texture Color=(0, 0, 0, 0.5)  Tex Env Color=(0, 0, 0, 0)  Blend over=(0.5, 0.5, 0.5, 0.5)  Expected=(0.5, 0.5, 0.5, 0.5)  Measured=(0.541176, 0.541176, 0.541176, 0.443137)
texEnv:  FAIL rgba8, db, z24, s8, win+pmap, id 33

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