Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
time | 0.11519408226 |
command | /home/daenzer/src/piglit-git/piglit/framework/../bin/arb_texture_storage-texture-storage -auto |
info | Returncode: 0 Errors: Mesa: User error: GL_INVALID_OPERATION in glTexImage2D(immutable texture) Mesa: User error: GL_INVALID_OPERATION in glTexStorage2D(immutable) Mesa: User error: GL_INVALID_OPERATION in glCopyTexImage2D(immutable texture) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_ALPHA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_LUMINANCE) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_LUMINANCE_ALPHA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_INTENSITY) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_RGB) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_RGBA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_DEPTH_COMPONENT) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_ALPHA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_LUMINANCE_ALPHA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_LUMINANCE) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_INTENSITY) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_RGB) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_RGBA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_RGBA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_SRGB) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_SRGB_ALPHA) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_SLUMINANCE) Mesa: User error: GL_INVALID_ENUM in glTexStorage2D(internalformat = GL_COMPRESSED_SLUMINANCE_ALPHA) Output: |
errors_ignored |
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