Status: pass
Result: pass
Detail | Value |
---|---|
returncode | 0 |
time | 0.0931088924408 |
command | /home/daenzer/src/piglit-git/piglit/framework/../bin/fbo-storage-formats -auto |
subtest | {u'GL_RGBA (complete)': u'pass', u'GL_INTENSITY (complete)': u'pass', u'GL_DEPTH_COMPONENT32 (incomplete)': u'pass', u'GL_DEPTH24_STENCIL8 (incomplete)': u'pass', u'GL_ALPHA8 (complete)': u'pass', u'GL_R3_G3_B2 (complete)': u'pass', u'GL_ALPHA12 (complete)': u'pass', u'GL_R3_G3_B2': u'pass', u'GL_RGBA16': u'pass', u'GL_RGBA16 (complete)': u'pass', u'GL_RGB8': u'pass', u'GL_RGB (complete)': u'pass', u'GL_RGB8 (complete)': u'pass', u'GL_RGB4': u'pass', u'GL_RGB5': u'pass', u'GL_RED (complete)': u'pass', u'GL_RG8 (complete)': u'pass', u'GL_RGB': u'pass', u'GL_RGB4 (complete)': u'pass', u'GL_STENCIL_INDEX4': u'pass', u'GL_RGB16 (complete)': u'pass', u'GL_STENCIL_INDEX8': u'pass', u'GL_RGB5_A1': u'pass', u'GL_RGB5_A1 (complete)': u'pass', u'GL_RG16 (complete)': u'pass', u'GL_DEPTH_COMPONENT': u'pass', u'GL_STENCIL_INDEX16': u'pass', u'GL_ALPHA4 (complete)': u'pass', u'GL_DEPTH_COMPONENT (incomplete)': u'pass', u'GL_STENCIL_INDEX1 (incomplete)': u'pass', u'GL_LUMINANCE (complete)': u'pass', u'GL_R16 (complete)': u'pass', u'GL_STENCIL_INDEX8 (incomplete)': u'pass', u'GL_LUMINANCE_ALPHA (complete)': u'pass', u'GL_DEPTH_COMPONENT24 (incomplete)': u'pass', u'GL_RGB5 (complete)': u'pass', u'GL_RGB10 (complete)': u'pass', u'GL_RGBA12 (complete)': u'pass', u'GL_R8 (complete)': u'pass', u'GL_RGBA2 (complete)': u'pass', u'GL_RGBA8 (complete)': u'pass', u'GL_ALPHA16 (complete)': u'pass', u'GL_STENCIL_INDEX': u'pass', u'GL_STENCIL_INDEX16 (incomplete)': u'pass', u'GL_RGBA4 (complete)': u'pass', u'GL_RGB10_A2 (complete)': u'pass', u'GL_DEPTH_COMPONENT16 (incomplete)': u'pass', u'GL_STENCIL_INDEX1': u'pass', u'GL_RGB10_A2': u'pass', u'GL_RGB12': u'pass', u'GL_RGB10': u'pass', u'GL_STENCIL_INDEX (incomplete)': u'pass', u'GL_RGB16': u'pass', u'GL_RGBA12': u'pass', u'GL_RGBA': u'pass', u'GL_DEPTH_STENCIL (incomplete)': u'pass', u'GL_RG (complete)': u'pass', u'GL_RGBA2': u'pass', u'GL_STENCIL_INDEX4 (incomplete)': u'pass', u'GL_ALPHA (complete)': u'pass', u'GL_RGBA4': u'pass', u'GL_RGBA8': u'pass', u'GL_RGB12 (complete)': u'pass'} |
info | Returncode: 0 Errors: Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COLOR_INDEX) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=0x80e2) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=0x80e3) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=0x80e4) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=0x80e5) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=0x80e6) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=0x80e7) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_ALPHA) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_LUMINANCE) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_LUMINANCE_ALPHA) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_INTENSITY) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RGB) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RGBA) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RGB_S3TC_DXT1_EXT) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RGBA_S3TC_DXT1_EXT) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RED) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_COMPRESSED_RG) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_YCBCR_MESA) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_DUDV_ATI) Mesa: User error: GL_INVALID_ENUM in glRenderbufferStorage(internalFormat=GL_DU8DV8_ATI) Output: |
errors_ignored |
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