Results for spec/!OpenGL 1.1/max-texture-size

Overview

Status: skip
Result: skip

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Details

Detail Value
returncode 0
time 0.120579004288
command
/home/daenzer/src/piglit-git/piglit/framework/../bin/max-texture-size -auto
errors_ignored
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1073741824 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1073741824 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1077221376 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1077221376 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1076889600 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1076889600 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1073741824 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1073741824 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1073741824 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • radeon: Failed to allocate a buffer:
  • radeon:    size      : 1073741824 bytes
  • radeon:    alignment : 256 bytes
  • radeon:    domains   : 4
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
  • Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image)
info
Returncode: 0

Errors:
radeon: Failed to allocate a buffer:
radeon:    size      : 1073741824 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 1073741824 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 1077221376 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 1077221376 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 1076889600 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 1076889600 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 1073741824 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 1073741824 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
radeon: Failed to allocate a buffer:
radeon:    size      : 1073741824 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
radeon: Failed to allocate a buffer:
radeon:    size      : 1073741824 bytes
radeon:    alignment : 256 bytes
radeon:    domains   : 4
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image)


Output:
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 11590
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8195
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11590
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8195
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6695
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4734
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3347
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 16384
Unexpected GL error: 0x502
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 16384
Unexpected GL error: 0x502
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 16384
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 16384
Error allocating texture data array

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