Status: skip
Result: skip
Detail | Value |
---|---|
returncode | 0 |
time | 0.120579004288 |
command | /home/daenzer/src/piglit-git/piglit/framework/../bin/max-texture-size -auto |
errors_ignored |
|
info | Returncode: 0 Errors: radeon: Failed to allocate a buffer: radeon: size : 1073741824 bytes radeon: alignment : 256 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 1073741824 bytes radeon: alignment : 256 bytes radeon: domains : 4 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 1077221376 bytes radeon: alignment : 256 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 1077221376 bytes radeon: alignment : 256 bytes radeon: domains : 4 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 1076889600 bytes radeon: alignment : 256 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 1076889600 bytes radeon: alignment : 256 bytes radeon: domains : 4 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 1073741824 bytes radeon: alignment : 256 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 1073741824 bytes radeon: alignment : 256 bytes radeon: domains : 4 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage radeon: Failed to allocate a buffer: radeon: size : 1073741824 bytes radeon: alignment : 256 bytes radeon: domains : 4 radeon: Failed to allocate a buffer: radeon: size : 1073741824 bytes radeon: alignment : 256 bytes radeon: domains : 4 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage2D(invalid texture image) Output: GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 11590 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 8195 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 11590 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 8195 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 6695 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4734 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3347 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406 GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 16384 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 16384 Unexpected GL error: 0x502 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 16384 Unexpected GL error: 0x502 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 16384 Unexpected GL error: 0x502 GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 16384 Error allocating texture data array |