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Data Structures | |
| struct | pipe_buffer |
| The driver will certainly subclass this to include actual memory management information. More... | |
| struct | pipe_rasterizer_state |
| Primitive (point/line/tri) rasterization info. More... | |
| struct | pipe_poly_stipple |
| struct | pipe_viewport_state |
| struct | pipe_scissor_state |
| struct | pipe_clip_state |
| struct | pipe_constant_buffer |
| Constants for vertex/fragment shaders. More... | |
| struct | pipe_shader_state |
| struct | pipe_depth_state |
| struct | pipe_stencil_state |
| struct | pipe_alpha_state |
| struct | pipe_depth_stencil_alpha_state |
| struct | pipe_blend_state |
| struct | pipe_blend_color |
| struct | pipe_framebuffer_state |
| struct | pipe_sampler_state |
| Texture sampler state. More... | |
| struct | pipe_surface |
| 2D surface. More... | |
| struct | pipe_texture |
| Texture object. More... | |
| struct | pipe_vertex_buffer |
| A vertex buffer. More... | |
| struct | pipe_vertex_element |
| Information to describe a vertex attribute (position, color, etc). More... | |
Defines | |
| #define | PIPE_MAX_ATTRIBS 32 |
| Abstract graphics pipe state objects. | |
| #define | PIPE_MAX_CLIP_PLANES 6 |
| #define | PIPE_MAX_COLOR_BUFS 8 |
| #define | PIPE_MAX_CONSTANT 32 |
| #define | PIPE_MAX_SAMPLERS 16 |
| #define | PIPE_MAX_SHADER_INPUTS 16 |
| #define | PIPE_MAX_SHADER_OUTPUTS 16 |
| #define | PIPE_MAX_TEXTURE_LEVELS 16 |
| #define PIPE_MAX_ATTRIBS 32 |
1.5.4