00001 /************************************************************************** 00002 * 00003 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 00004 * All Rights Reserved. 00005 * 00006 * Permission is hereby granted, free of charge, to any person obtaining a 00007 * copy of this software and associated documentation files (the 00008 * "Software"), to deal in the Software without restriction, including 00009 * without limitation the rights to use, copy, modify, merge, publish, 00010 * distribute, sub license, and/or sell copies of the Software, and to 00011 * permit persons to whom the Software is furnished to do so, subject to 00012 * the following conditions: 00013 * 00014 * The above copyright notice and this permission notice (including the 00015 * next paragraph) shall be included in all copies or substantial portions 00016 * of the Software. 00017 * 00018 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 00019 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 00020 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 00021 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 00022 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 00023 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 00024 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 00025 * 00026 **************************************************************************/ 00027 00028 /* Authors: Keith Whitwell <keith@tungstengraphics.com> 00029 */ 00030 00031 #ifndef SP_CONTEXT_H 00032 #define SP_CONTEXT_H 00033 00034 #include "pipe/p_context.h" 00035 #include "pipe/p_defines.h" 00036 00037 #include "draw/draw_vertex.h" 00038 00039 #include "sp_quad.h" 00040 00041 00046 #define USE_DRAW_STAGE_PSTIPPLE 1 00047 00048 /* Number of threads working on individual quads. 00049 * Setting to 1 disables this feature. 00050 */ 00051 #define SP_NUM_QUAD_THREADS 1 00052 00053 struct softpipe_winsys; 00054 struct softpipe_vbuf_render; 00055 struct draw_context; 00056 struct draw_stage; 00057 struct softpipe_tile_cache; 00058 struct sp_fragment_shader; 00059 struct sp_vertex_shader; 00060 00061 00062 struct softpipe_context { 00063 struct pipe_context pipe; 00065 /* The most recent drawing state as set by the driver: 00066 */ 00067 const struct pipe_blend_state *blend; 00068 const struct pipe_sampler_state *sampler[PIPE_MAX_SAMPLERS]; 00069 const struct pipe_depth_stencil_alpha_state *depth_stencil; 00070 const struct pipe_rasterizer_state *rasterizer; 00071 const struct sp_fragment_shader *fs; 00072 const struct sp_vertex_shader *vs; 00073 00074 struct pipe_blend_color blend_color; 00075 struct pipe_clip_state clip; 00076 struct pipe_constant_buffer constants[PIPE_SHADER_TYPES]; 00077 struct pipe_framebuffer_state framebuffer; 00078 struct pipe_poly_stipple poly_stipple; 00079 struct pipe_scissor_state scissor; 00080 struct pipe_texture *texture[PIPE_MAX_SAMPLERS]; 00081 struct pipe_viewport_state viewport; 00082 struct pipe_vertex_buffer vertex_buffer[PIPE_MAX_ATTRIBS]; 00083 struct pipe_vertex_element vertex_element[PIPE_MAX_ATTRIBS]; 00084 unsigned dirty; 00085 00086 unsigned num_samplers; 00087 unsigned num_textures; 00088 unsigned num_vertex_elements; 00089 unsigned num_vertex_buffers; 00090 00091 boolean no_rast; 00092 00093 /* Counter for occlusion queries. Note this supports overlapping 00094 * queries. 00095 */ 00096 uint64 occlusion_count; 00097 00098 /* 00099 * Mapped vertex buffers 00100 */ 00101 ubyte *mapped_vbuffer[PIPE_MAX_ATTRIBS]; 00102 00104 void *mapped_constants[PIPE_SHADER_TYPES]; 00105 00107 struct vertex_info vertex_info; 00108 struct vertex_info vertex_info_vbuf; 00109 00110 int psize_slot; 00111 00112 unsigned reduced_api_prim; 00114 #if 0 00115 /* Stipple derived state: 00116 */ 00117 ubyte stipple_masks[16][16]; 00118 #endif 00119 00121 struct pipe_scissor_state cliprect; 00122 00123 unsigned line_stipple_counter; 00124 00126 struct { 00127 struct quad_stage *polygon_stipple; 00128 struct quad_stage *earlyz; 00129 struct quad_stage *shade; 00130 struct quad_stage *alpha_test; 00131 struct quad_stage *stencil_test; 00132 struct quad_stage *depth_test; 00133 struct quad_stage *occlusion; 00134 struct quad_stage *coverage; 00135 struct quad_stage *blend; 00136 struct quad_stage *colormask; 00137 struct quad_stage *output; 00138 00139 struct quad_stage *first; 00140 } quad[SP_NUM_QUAD_THREADS]; 00141 00143 struct draw_context *draw; 00144 struct draw_stage *setup; 00145 struct draw_stage *vbuf; 00146 struct softpipe_vbuf_render *vbuf_render; 00147 00148 struct softpipe_tile_cache *cbuf_cache[PIPE_MAX_COLOR_BUFS]; 00149 struct softpipe_tile_cache *zsbuf_cache; 00150 00151 struct softpipe_tile_cache *tex_cache[PIPE_MAX_SAMPLERS]; 00152 00153 int use_sse : 1; 00154 int dump_fs : 1; 00155 }; 00156 00157 00158 static INLINE struct softpipe_context * 00159 softpipe_context( struct pipe_context *pipe ) 00160 { 00161 return (struct softpipe_context *)pipe; 00162 } 00163 00164 #endif /* SP_CONTEXT_H */ 00165