intel_screen.h

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00001 /**************************************************************************
00002  *
00003  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
00004  * All Rights Reserved.
00005  *
00006  * Permission is hereby granted, free of charge, to any person obtaining a
00007  * copy of this software and associated documentation files (the
00008  * "Software"), to deal in the Software without restriction, including
00009  * without limitation the rights to use, copy, modify, merge, publish,
00010  * distribute, sub license, and/or sell copies of the Software, and to
00011  * permit persons to whom the Software is furnished to do so, subject to
00012  * the following conditions:
00013  *
00014  * The above copyright notice and this permission notice (including the
00015  * next paragraph) shall be included in all copies or substantial portions
00016  * of the Software.
00017  *
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00019  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00020  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
00021  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
00022  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
00023  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
00024  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00025  *
00026  **************************************************************************/
00027 
00028 #ifndef _INTEL_SCREEN_H_
00029 #define _INTEL_SCREEN_H_
00030 
00031 #include "dri_util.h"
00032 #include "i830_common.h"
00033 #include "xmlconfig.h"
00034 #include "ws_dri_bufpool.h"
00035 
00036 #include "pipe/p_compiler.h"
00037 
00038 #include "intel_be_device.h"
00039 
00040 struct intel_screen
00041 {
00042    struct intel_be_device base;
00043 
00044    struct {
00045       drm_handle_t handle;
00046 
00047       /* We create a static dri buffer for the frontbuffer.
00048        */
00049       struct _DriBufferObject *buffer;
00050       struct pipe_surface *surface;
00051       struct pipe_texture *texture;
00052 
00053       char *map;                   /* memory map */
00054       int offset;                  /* from start of video mem, in bytes */
00055       int pitch;                   /* row stride, in bytes */
00056       int width;
00057       int height;
00058       int size;
00059       int cpp;                     /* for front and back buffers */
00060    } front;
00061 
00062    int deviceID;
00063    int drmMinor;
00064 
00065    drmI830Sarea *sarea;
00066 
00070    driOptionCache optionCache;
00071 
00072    boolean havePools;
00073 
00078    struct intel_context *dummyContext;
00079 
00080    /*
00081     * New stuff form the i915tex integration
00082     */
00083    unsigned batch_id;
00084 
00085 
00086    struct pipe_winsys *winsys;
00087 };
00088 
00089 
00090 
00092 static INLINE struct intel_screen *
00093 intel_screen(__DRIscreenPrivate *sPriv)
00094 {
00095    return (struct intel_screen *) sPriv->private;
00096 }
00097 
00098 
00099 extern void
00100 intelUpdateScreenRotation(__DRIscreenPrivate * sPriv, drmI830Sarea * sarea);
00101 
00102 
00103 extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);
00104 
00105 extern boolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);
00106 
00107 extern boolean
00108 intelMakeCurrent(__DRIcontextPrivate * driContextPriv,
00109                  __DRIdrawablePrivate * driDrawPriv,
00110                  __DRIdrawablePrivate * driReadPriv);
00111 
00112 
00113 extern boolean
00114 intelCreatePools(__DRIscreenPrivate *sPriv);
00115 
00116 extern boolean
00117 intelCreateContext(const __GLcontextModes * visual,
00118                    __DRIcontextPrivate * driContextPriv,
00119                    void *sharedContextPrivate);
00120 
00121 
00122 #endif

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