spu_per_fragment_op.h

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00001 /**************************************************************************
00002  * 
00003  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
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00027 
00028 #ifndef SPU_PER_FRAGMENT_OP
00029 #define SPU_PER_FRAGMENT_OP
00030 
00031 
00032 extern void
00033 spu_fallback_fragment_ops(uint x, uint y,
00034                           tile_t *colorTile,
00035                           tile_t *depthStencilTile,
00036                           vector float fragZ,
00037                           vector float fragRed,
00038                           vector float fragGreen,
00039                           vector float fragBlue,
00040                           vector float fragAlpha,
00041                           vector unsigned int mask);
00042 
00043 
00044 #endif /* SPU_PER_FRAGMENT_OP */

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