aapoint_fragment_shader Struct Reference

Subclass of pipe_shader_state to carry extra fragment shader info. More...

Collaboration diagram for aapoint_fragment_shader:

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Data Fields

struct pipe_shader_state state
void * driver_fs
 the regular shader
void * aapoint_fs
 the aa point-augmented shader
int generic_attrib
 The generic input attrib/texcoord we'll use.

Detailed Description

Subclass of pipe_shader_state to carry extra fragment shader info.

Definition at line 69 of file draw_pipe_aapoint.c.


Field Documentation

struct pipe_shader_state aapoint_fragment_shader::state [read]

Definition at line 71 of file draw_pipe_aapoint.c.

void* aapoint_fragment_shader::driver_fs

the regular shader

Definition at line 72 of file draw_pipe_aapoint.c.

void* aapoint_fragment_shader::aapoint_fs

the aa point-augmented shader

Definition at line 73 of file draw_pipe_aapoint.c.

int aapoint_fragment_shader::generic_attrib

The generic input attrib/texcoord we'll use.

Definition at line 74 of file draw_pipe_aapoint.c.


The documentation for this struct was generated from the following file:
Generated on Tue Sep 29 06:25:57 2009 for Gallium3D by  doxygen 1.5.4