Data Fields | |
struct pipe_shader_state | state |
void * | driver_fs |
void * | pstip_fs |
uint | sampler_unit |
The fragment program samples the texture and does a fragment kill for the stipple-failing fragments.
Authors: Brian Paul Subclass of pipe_shader_state to carry extra fragment shader info.
Definition at line 56 of file draw_pipe_pstipple.c.
struct pipe_shader_state pstip_fragment_shader::state [read] |
Definition at line 58 of file draw_pipe_pstipple.c.
Definition at line 59 of file draw_pipe_pstipple.c.
Definition at line 60 of file draw_pipe_pstipple.c.
Definition at line 61 of file draw_pipe_pstipple.c.