pstip_fragment_shader Struct Reference

Polygon stipple stage: implement polygon stipple with texture map and fragment program. More...

Collaboration diagram for pstip_fragment_shader:

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Data Fields

struct pipe_shader_state state
void * driver_fs
void * pstip_fs
uint sampler_unit

Detailed Description

Polygon stipple stage: implement polygon stipple with texture map and fragment program.

The fragment program samples the texture and does a fragment kill for the stipple-failing fragments.

Authors: Brian Paul Subclass of pipe_shader_state to carry extra fragment shader info.

Definition at line 56 of file draw_pipe_pstipple.c.


Field Documentation

struct pipe_shader_state pstip_fragment_shader::state [read]

Definition at line 58 of file draw_pipe_pstipple.c.

void* pstip_fragment_shader::driver_fs

Definition at line 59 of file draw_pipe_pstipple.c.

void* pstip_fragment_shader::pstip_fs

Definition at line 60 of file draw_pipe_pstipple.c.

uint pstip_fragment_shader::sampler_unit

Definition at line 61 of file draw_pipe_pstipple.c.


The documentation for this struct was generated from the following file:
Generated on Tue Sep 29 06:26:04 2009 for Gallium3D by  doxygen 1.5.4