- File arrayobj.c
- The code in this file borrows a lot from bufferobj.c. There's a certain amount of cruft left over from that origin that may be unnecessary.
- Global _mesa_BindVertexArrayAPPLE
- The binding could be done more efficiently by comparing the non-NULL pointers in the old and new objects. The only arrays that are "dirty" are the ones that are non-NULL in either object.
- Global flip_bytes
- try this trick to flip bytes someday:
- File imports.c
- Functions still needed:
- scanf
- qsort
- rand and RAND_MAX
- Global _mesa_init_transform
- Move this to a new file with other 'transform' routines.
- Global _mesa_StencilOpSeparate
- Make StencilOp() call this function. And eventually remove the ctx->Driver.StencilOp function and use ctx->Driver.StencilOpSeparate instead.
Generated on Sun Sep 27 06:47:46 2009 for Mesa Main by
1.5.4