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atifragshader.c File Reference


Detailed Description

Author:
David Airlie Copyright (C) 2004 David Airlie All Rights Reserved.

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL DAVID AIRLIE BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#include "main/glheader.h"
#include "main/context.h"
#include "main/hash.h"
#include "main/imports.h"
#include "main/macros.h"
#include "main/enums.h"
#include "main/mtypes.h"
#include "atifragshader.h"

Defines

#define MESA_DEBUG_ATI_FS   0

Functions

struct ati_fragment_shader_mesa_new_ati_fragment_shader (GLcontext *ctx, GLuint id)
 Allocate and initialize a new ATI fragment shader object.
void _mesa_delete_ati_fragment_shader (GLcontext *ctx, struct ati_fragment_shader *s)
 Delete the given ati fragment shader.
static void new_arith_inst (struct ati_fragment_shader *prog)
static void new_tex_inst (struct ati_fragment_shader *prog)
static void match_pair_inst (struct ati_fragment_shader *curProg, GLuint optype)
static int check_arith_arg (struct ati_fragment_shader *curProg, GLuint optype, GLuint arg, GLuint argRep)
GLuint GLAPIENTRY _mesa_GenFragmentShadersATI (GLuint range)
void GLAPIENTRY _mesa_BindFragmentShaderATI (GLuint id)
void GLAPIENTRY _mesa_DeleteFragmentShaderATI (GLuint id)
void GLAPIENTRY _mesa_BeginFragmentShaderATI (void)
void GLAPIENTRY _mesa_EndFragmentShaderATI (void)
void GLAPIENTRY _mesa_PassTexCoordATI (GLuint dst, GLuint coord, GLenum swizzle)
void GLAPIENTRY _mesa_SampleMapATI (GLuint dst, GLuint interp, GLenum swizzle)
static void _mesa_FragmentOpXATI (GLint optype, GLuint arg_count, GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void GLAPIENTRY _mesa_ColorFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void GLAPIENTRY _mesa_ColorFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void GLAPIENTRY _mesa_ColorFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void GLAPIENTRY _mesa_AlphaFragmentOp1ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod)
void GLAPIENTRY _mesa_AlphaFragmentOp2ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod)
void GLAPIENTRY _mesa_AlphaFragmentOp3ATI (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod)
void GLAPIENTRY _mesa_SetFragmentShaderConstantATI (GLuint dst, const GLfloat *value)

Variables

static struct ati_fragment_shader DummyShader


Define Documentation

#define MESA_DEBUG_ATI_FS   0


Function Documentation

void GLAPIENTRY _mesa_AlphaFragmentOp1ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod 
)

void GLAPIENTRY _mesa_AlphaFragmentOp2ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod 
)

void GLAPIENTRY _mesa_AlphaFragmentOp3ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod,
GLuint  arg3,
GLuint  arg3Rep,
GLuint  arg3Mod 
)

void GLAPIENTRY _mesa_BeginFragmentShaderATI ( void   ) 

void GLAPIENTRY _mesa_BindFragmentShaderATI ( GLuint  id  ) 

void GLAPIENTRY _mesa_ColorFragmentOp1ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod 
)

void GLAPIENTRY _mesa_ColorFragmentOp2ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod 
)

void GLAPIENTRY _mesa_ColorFragmentOp3ATI ( GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod,
GLuint  arg3,
GLuint  arg3Rep,
GLuint  arg3Mod 
)

void _mesa_delete_ati_fragment_shader ( GLcontext ctx,
struct ati_fragment_shader s 
)

Delete the given ati fragment shader.

void GLAPIENTRY _mesa_DeleteFragmentShaderATI ( GLuint  id  ) 

void GLAPIENTRY _mesa_EndFragmentShaderATI ( void   ) 

static void _mesa_FragmentOpXATI ( GLint  optype,
GLuint  arg_count,
GLenum  op,
GLuint  dst,
GLuint  dstMask,
GLuint  dstMod,
GLuint  arg1,
GLuint  arg1Rep,
GLuint  arg1Mod,
GLuint  arg2,
GLuint  arg2Rep,
GLuint  arg2Mod,
GLuint  arg3,
GLuint  arg3Rep,
GLuint  arg3Mod 
) [static]

GLuint GLAPIENTRY _mesa_GenFragmentShadersATI ( GLuint  range  ) 

struct ati_fragment_shader* _mesa_new_ati_fragment_shader ( GLcontext ctx,
GLuint  id 
) [read]

Allocate and initialize a new ATI fragment shader object.

void GLAPIENTRY _mesa_PassTexCoordATI ( GLuint  dst,
GLuint  coord,
GLenum  swizzle 
)

void GLAPIENTRY _mesa_SampleMapATI ( GLuint  dst,
GLuint  interp,
GLenum  swizzle 
)

void GLAPIENTRY _mesa_SetFragmentShaderConstantATI ( GLuint  dst,
const GLfloat *  value 
)

static int check_arith_arg ( struct ati_fragment_shader curProg,
GLuint  optype,
GLuint  arg,
GLuint  argRep 
) [static]

static void match_pair_inst ( struct ati_fragment_shader curProg,
GLuint  optype 
) [static]

static void new_arith_inst ( struct ati_fragment_shader prog  )  [static]

static void new_tex_inst ( struct ati_fragment_shader prog  )  [static]


Variable Documentation

struct ati_fragment_shader DummyShader [static]


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