#include <prog_instruction.h>
Data Fields | |
gl_inst_opcode | Opcode |
struct prog_src_register | SrcReg [3] |
struct prog_dst_register | DstReg |
GLuint | CondUpdate:1 |
Indicates that the instruction should update the condition code register. | |
GLuint | CondDst:1 |
If prog_instruction::CondUpdate is GL_TRUE , this value selects the condition code register that is to be updated. | |
GLuint | SaturateMode:2 |
Saturate each value of the vectored result to the range [0,1] or the range [-1,1]. | |
GLuint | Precision:3 |
Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12. | |
GLint | BranchTarget |
For BRA and CAL instructions, the location to jump to. | |
const char * | Comment |
for debugging purposes | |
void * | Data |
Arbitrary data. | |
GLint | Aux |
for driver use (try to remove someday) | |
Extra fields for TEX, TXB, TXD, TXL, TXP instructions. | |
GLuint | TexSrcUnit:5 |
Source texture unit. | |
GLuint | TexSrcTarget:3 |
Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX. | |
GLuint | TexShadow:1 |
True if tex instruction should do shadow comparison. |
struct prog_src_register prog_instruction::SrcReg[3] [read] |
struct prog_dst_register prog_instruction::DstReg [read] |
GLuint prog_instruction::CondUpdate |
Indicates that the instruction should update the condition code register.
GLuint prog_instruction::CondDst |
If prog_instruction::CondUpdate is GL_TRUE
, this value selects the condition code register that is to be updated.
In GL_NV_fragment_program or GL_NV_vertex_program2 mode, only condition code register 0 is available. In GL_NV_vertex_program3 mode, condition code registers 0 and 1 are available.
Saturate each value of the vectored result to the range [0,1] or the range [-1,1].
SSAT
mode (i.e., saturation to the range [-1,1]) is only available in NV_fragment_program2 mode. Value is one of the SATURATE_* tokens.
GLuint prog_instruction::Precision |
Per-instruction selectable precision: FLOAT32, FLOAT16, FIXED12.
GLuint prog_instruction::TexSrcUnit |
Source texture unit.
Source texture target, one of TEXTURE_{1D,2D,3D,CUBE,RECT}_INDEX.
GLuint prog_instruction::TexShadow |
True if tex instruction should do shadow comparison.
For BRA and CAL instructions, the location to jump to.
For BGNLOOP, points to ENDLOOP (and vice-versa). For BRK, points to BGNLOOP (which points to ENDLOOP). For IF, points to ELSE or ENDIF. For ELSE, points to ENDIF.
const char* prog_instruction::Comment |
for debugging purposes
void* prog_instruction::Data |
Arbitrary data.
Used for OPCODE_PRINT and some drivers
GLint prog_instruction::Aux |
for driver use (try to remove someday)