Defines | |
#define | ALPHATEST_BIT 0x001 |
Alpha-test pixels. | |
#define | BLEND_BIT 0x002 |
Blend pixels. | |
#define | DEPTH_BIT 0x004 |
Depth-test pixels. | |
#define | FOG_BIT 0x008 |
Fog pixels. | |
#define | LOGIC_OP_BIT 0x010 |
Apply logic op in software. | |
#define | CLIP_BIT 0x020 |
Scissor or window clip pixels. | |
#define | STENCIL_BIT 0x040 |
Stencil pixels. | |
#define | MASKING_BIT 0x080 |
Do glColorMask or glIndexMask. | |
#define | MULTI_DRAW_BIT 0x400 |
Write to more than one color-. | |
#define | OCCLUSION_BIT 0x800 |
GL_HP_occlusion_test enabled. | |
#define | TEXTURE_BIT 0x1000 |
Texturing really enabled. | |
#define | FRAGPROG_BIT 0x2000 |
Fragment program enabled. | |
#define | ATIFRAGSHADER_BIT 0x4000 |
ATI Fragment shader enabled. | |
#define | CLAMPING_BIT 0x8000 |
Clamp colors to [0,1]. |
#define ALPHATEST_BIT 0x001 |
Alpha-test pixels.
#define ATIFRAGSHADER_BIT 0x4000 |
ATI Fragment shader enabled.
#define BLEND_BIT 0x002 |
Blend pixels.
#define CLAMPING_BIT 0x8000 |
Clamp colors to [0,1].
#define CLIP_BIT 0x020 |
Scissor or window clip pixels.
#define DEPTH_BIT 0x004 |
Depth-test pixels.
#define FOG_BIT 0x008 |
Fog pixels.
#define FRAGPROG_BIT 0x2000 |
Fragment program enabled.
#define LOGIC_OP_BIT 0x010 |
Apply logic op in software.
#define MASKING_BIT 0x080 |
Do glColorMask or glIndexMask.
#define MULTI_DRAW_BIT 0x400 |
Write to more than one color-.
buffer or no buffers.
#define OCCLUSION_BIT 0x800 |
GL_HP_occlusion_test enabled.
#define STENCIL_BIT 0x040 |
Stencil pixels.
#define TEXTURE_BIT 0x1000 |
Texturing really enabled.