Defines | |
| #define | ALPHATEST_BIT 0x001 |
| Alpha-test pixels. | |
| #define | BLEND_BIT 0x002 |
| Blend pixels. | |
| #define | DEPTH_BIT 0x004 |
| Depth-test pixels. | |
| #define | FOG_BIT 0x008 |
| Fog pixels. | |
| #define | LOGIC_OP_BIT 0x010 |
| Apply logic op in software. | |
| #define | CLIP_BIT 0x020 |
| Scissor or window clip pixels. | |
| #define | STENCIL_BIT 0x040 |
| Stencil pixels. | |
| #define | MASKING_BIT 0x080 |
| Do glColorMask or glIndexMask. | |
| #define | MULTI_DRAW_BIT 0x400 |
| Write to more than one color-. | |
| #define | OCCLUSION_BIT 0x800 |
| GL_HP_occlusion_test enabled. | |
| #define | TEXTURE_BIT 0x1000 |
| Texturing really enabled. | |
| #define | FRAGPROG_BIT 0x2000 |
| Fragment program enabled. | |
| #define | ATIFRAGSHADER_BIT 0x4000 |
| ATI Fragment shader enabled. | |
| #define | CLAMPING_BIT 0x8000 |
| Clamp colors to [0,1]. | |
| #define ALPHATEST_BIT 0x001 |
Alpha-test pixels.
| #define ATIFRAGSHADER_BIT 0x4000 |
ATI Fragment shader enabled.
| #define BLEND_BIT 0x002 |
Blend pixels.
| #define CLAMPING_BIT 0x8000 |
Clamp colors to [0,1].
| #define CLIP_BIT 0x020 |
Scissor or window clip pixels.
| #define DEPTH_BIT 0x004 |
Depth-test pixels.
| #define FOG_BIT 0x008 |
Fog pixels.
| #define FRAGPROG_BIT 0x2000 |
Fragment program enabled.
| #define LOGIC_OP_BIT 0x010 |
Apply logic op in software.
| #define MASKING_BIT 0x080 |
Do glColorMask or glIndexMask.
| #define MULTI_DRAW_BIT 0x400 |
Write to more than one color-.
buffer or no buffers.
| #define OCCLUSION_BIT 0x800 |
GL_HP_occlusion_test enabled.
| #define STENCIL_BIT 0x040 |
Stencil pixels.
| #define TEXTURE_BIT 0x1000 |
Texturing really enabled.
1.5.4