core | glapi | vbo | math | shader | swrast | swrast_setup | tnl | tnl_dd

Bitmasks


Detailed Description

Bitmasks to indicate which rasterization options are enabled (RasterMask).


Defines

#define ALPHATEST_BIT   0x001
 Alpha-test pixels.
#define BLEND_BIT   0x002
 Blend pixels.
#define DEPTH_BIT   0x004
 Depth-test pixels.
#define FOG_BIT   0x008
 Fog pixels.
#define LOGIC_OP_BIT   0x010
 Apply logic op in software.
#define CLIP_BIT   0x020
 Scissor or window clip pixels.
#define STENCIL_BIT   0x040
 Stencil pixels.
#define MASKING_BIT   0x080
 Do glColorMask or glIndexMask.
#define MULTI_DRAW_BIT   0x400
 Write to more than one color-.
#define OCCLUSION_BIT   0x800
 GL_HP_occlusion_test enabled.
#define TEXTURE_BIT   0x1000
 Texturing really enabled.
#define FRAGPROG_BIT   0x2000
 Fragment program enabled.
#define ATIFRAGSHADER_BIT   0x4000
 ATI Fragment shader enabled.
#define CLAMPING_BIT   0x8000
 Clamp colors to [0,1].


Define Documentation

#define ALPHATEST_BIT   0x001

Alpha-test pixels.

#define ATIFRAGSHADER_BIT   0x4000

ATI Fragment shader enabled.

#define BLEND_BIT   0x002

Blend pixels.

#define CLAMPING_BIT   0x8000

Clamp colors to [0,1].

#define CLIP_BIT   0x020

Scissor or window clip pixels.

#define DEPTH_BIT   0x004

Depth-test pixels.

#define FOG_BIT   0x008

Fog pixels.

#define FRAGPROG_BIT   0x2000

Fragment program enabled.

#define LOGIC_OP_BIT   0x010

Apply logic op in software.

#define MASKING_BIT   0x080

Do glColorMask or glIndexMask.

#define MULTI_DRAW_BIT   0x400

Write to more than one color-.

buffer or no buffers.

#define OCCLUSION_BIT   0x800

GL_HP_occlusion_test enabled.

#define STENCIL_BIT   0x040

Stencil pixels.

#define TEXTURE_BIT   0x1000

Texturing really enabled.


Generated on Sun Sep 27 06:48:05 2009 for Mesa Software Rasterization (swrast) by  doxygen 1.5.4