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s_logic.c File Reference

#include "main/glheader.h"
#include "main/context.h"
#include "main/imports.h"
#include "main/macros.h"
#include "s_context.h"
#include "s_logic.h"
#include "s_span.h"

Defines

#define LOGIC_OP_LOOP(MODE, MASKSTRIDE)
 We do all logic ops on 4-byte GLuints.

Functions

static INLINE void logicop_uint1 (GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[])
static INLINE void logicop_uint2 (GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[])
static INLINE void logicop_uint4 (GLcontext *ctx, GLuint n, GLuint src[], const GLuint dest[], const GLubyte mask[])
void _swrast_logicop_ci_span (GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span)
void _swrast_logicop_rgba_span (GLcontext *ctx, struct gl_renderbuffer *rb, SWspan *span)
 Apply the current logic operator to a span of RGBA pixels.


Define Documentation

#define LOGIC_OP_LOOP ( MODE,
MASKSTRIDE   ) 

We do all logic ops on 4-byte GLuints.

Depending on bytes per pixel, the mask array elements correspond to 1, 2 or 4 GLuints.


Function Documentation

void _swrast_logicop_ci_span ( GLcontext ctx,
struct gl_renderbuffer rb,
SWspan span 
)

void _swrast_logicop_rgba_span ( GLcontext ctx,
struct gl_renderbuffer rb,
SWspan span 
)

Apply the current logic operator to a span of RGBA pixels.

We can handle horizontal runs of pixels (spans) or arrays of x/y pixel coordinates.

static INLINE void logicop_uint1 ( GLcontext ctx,
GLuint  n,
GLuint  src[],
const GLuint  dest[],
const GLubyte  mask[] 
) [static]

static INLINE void logicop_uint2 ( GLcontext ctx,
GLuint  n,
GLuint  src[],
const GLuint  dest[],
const GLubyte  mask[] 
) [static]

static INLINE void logicop_uint4 ( GLcontext ctx,
GLuint  n,
GLuint  src[],
const GLuint  dest[],
const GLubyte  mask[] 
) [static]


Generated on Sun Sep 27 06:48:05 2009 for Mesa Software Rasterization (swrast) by  doxygen 1.5.4