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s_spantemp.h File Reference

#include "main/macros.h"

Defines

#define RB_COMPONENTS   4

Functions

static void NAME() get_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, void *values)
static void NAME() get_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], void *values)
static void NAME() put_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte mask[])
static void NAME() put_row_rgb (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *values, const GLubyte mask[])
static void NAME() put_mono_row (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, GLint x, GLint y, const void *value, const GLubyte mask[])
static void NAME() put_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *values, const GLubyte mask[])
static void NAME() put_mono_values (GLcontext *ctx, struct gl_renderbuffer *rb, GLuint count, const GLint x[], const GLint y[], const void *value, const GLubyte mask[])


Define Documentation

#define RB_COMPONENTS   4


Function Documentation

static void NAME() get_row ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
GLint  x,
GLint  y,
void *  values 
) [static]

static void NAME() get_values ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
const GLint  x[],
const GLint  y[],
void *  values 
) [static]

static void NAME() put_mono_row ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
GLint  x,
GLint  y,
const void *  value,
const GLubyte  mask[] 
) [static]

static void NAME() put_mono_values ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
const GLint  x[],
const GLint  y[],
const void *  value,
const GLubyte  mask[] 
) [static]

static void NAME() put_row ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
GLint  x,
GLint  y,
const void *  values,
const GLubyte  mask[] 
) [static]

static void NAME() put_row_rgb ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
GLint  x,
GLint  y,
const void *  values,
const GLubyte  mask[] 
) [static]

static void NAME() put_values ( GLcontext ctx,
struct gl_renderbuffer rb,
GLuint  count,
const GLint  x[],
const GLint  y[],
const void *  values,
const GLubyte  mask[] 
) [static]


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