#include "main/glheader.h"
#include "main/context.h"
#include "main/colormac.h"
#include "main/image.h"
#include "main/imports.h"
#include "main/pixel.h"
#include "shader/prog_instruction.h"
#include "s_context.h"
#include "s_texcombine.h"
Typedefs | |
| typedef float(* | float4_array )[4] |
| Pointer to array of float[4] This type makes the code below more concise and avoids a lot of casting. | |
Functions | |
| static INLINE float4_array | get_texel_array (SWcontext *swrast, GLuint unit) |
| Return array of texels for given unit. | |
| static void | texture_combine (GLcontext *ctx, GLuint unit, GLuint n, const float4_array primary_rgba, const GLfloat *texelBuffer, GLchan(*rgbaChan)[4]) |
| Do texture application for: GL_EXT_texture_env_combine GL_ARB_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_texture_env_dot3 GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 conventional GL texture env modes. | |
| static void | swizzle_texels (GLuint swizzle, GLuint count, float4_array texels) |
| Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels. | |
| void | _swrast_texture_span (GLcontext *ctx, SWspan *span) |
| Apply texture mapping to a span of fragments. | |
| typedef float(* float4_array)[4] |
Pointer to array of float[4] This type makes the code below more concise and avoids a lot of casting.
Apply texture mapping to a span of fragments.
| static INLINE float4_array get_texel_array | ( | SWcontext * | swrast, | |
| GLuint | unit | |||
| ) | [static] |
Return array of texels for given unit.
| static void swizzle_texels | ( | GLuint | swizzle, | |
| GLuint | count, | |||
| float4_array | texels | |||
| ) | [static] |
Apply X/Y/Z/W/0/1 swizzle to an array of colors/texels.
See GL_EXT_texture_swizzle.
| static void texture_combine | ( | GLcontext * | ctx, | |
| GLuint | unit, | |||
| GLuint | n, | |||
| const float4_array | primary_rgba, | |||
| const GLfloat * | texelBuffer, | |||
| GLchan * | rgbaChan[4] | |||
| ) | [static] |
Do texture application for: GL_EXT_texture_env_combine GL_ARB_texture_env_combine GL_EXT_texture_env_dot3 GL_ARB_texture_env_dot3 GL_ATI_texture_env_combine3 GL_NV_texture_env_combine4 conventional GL texture env modes.
| ctx | rendering context | |
| unit | the texture combiner unit | |
| n | number of fragments to process (span width) | |
| primary_rgba | incoming fragment color array | |
| texelBuffer | pointer to texel colors for all texture units | |
| rgba | incoming/result fragment colors |
1.5.4