#include "swrast.h"
Functions | |
texture_sample_func | _swrast_choose_texture_sample_func (GLcontext *ctx, const struct gl_texture_object *tObj) |
Choose the texture sampling function for the given texture object. |
texture_sample_func _swrast_choose_texture_sample_func | ( | GLcontext * | ctx, | |
const struct gl_texture_object * | tObj | |||
) |
Choose the texture sampling function for the given texture object.