#include <vbo_save.h>
Data Fields | |
struct gl_buffer_object * | bufferobj |
GLfloat * | buffer |
GLuint | used |
GLuint | refcount |
struct gl_buffer_object* vbo_save_vertex_store::bufferobj [read] |
GLfloat* vbo_save_vertex_store::buffer |
GLuint vbo_save_vertex_store::used |