#include <vbo_save.h>
Data Fields | |
| struct gl_buffer_object * | bufferobj |
| GLfloat * | buffer |
| GLuint | used |
| GLuint | refcount |
struct gl_buffer_object* vbo_save_vertex_store::bufferobj [read] |
| GLfloat* vbo_save_vertex_store::buffer |
| GLuint vbo_save_vertex_store::used |
1.5.4