draw_pipe_clip.c

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00001 /**************************************************************************
00002  * 
00003  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
00004  * All Rights Reserved.
00005  *
00006  * Permission is hereby granted, free of charge, to any person obtaining a
00007  * copy of this software and associated documentation files (the
00008  * "Software"), to deal in the Software without restriction, including
00009  * without limitation the rights to use, copy, modify, merge, publish,
00010  * distribute, sub license, and/or sell copies of the Software, and to
00011  * permit persons to whom the Software is furnished to do so, subject to
00012  * the following conditions:
00013  * 
00014  * The above copyright notice and this permission notice (including the
00015  * next paragraph) shall be included in all copies or substantial portions
00016  * of the Software.
00017  * 
00018  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
00019  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
00020  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
00021  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
00022  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
00023  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
00024  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
00025  * 
00026  **************************************************************************/
00027 
00035 #include "util/u_memory.h"
00036 #include "util/u_math.h"
00037 
00038 #include "pipe/p_shader_tokens.h"
00039 
00040 #include "draw_vs.h"
00041 #include "draw_pipe.h"
00042 
00043 
00044 #ifndef IS_NEGATIVE
00045 #define IS_NEGATIVE(X) ((X) < 0.0)
00046 #endif
00047 
00048 #ifndef DIFFERENT_SIGNS
00049 #define DIFFERENT_SIGNS(x, y) ((x) * (y) <= 0.0F && (x) - (y) != 0.0F)
00050 #endif
00051 
00052 #ifndef MAX_CLIPPED_VERTICES
00053 #define MAX_CLIPPED_VERTICES ((2 * (6 + PIPE_MAX_CLIP_PLANES))+1)
00054 #endif
00055 
00056 
00057 
00058 struct clipper {
00059    struct draw_stage stage;      
00061    /* Basically duplicate some of the flatshading logic here:
00062     */
00063    boolean flat;
00064    uint num_color_attribs;
00065    uint color_attribs[4];  /* front/back primary/secondary colors */
00066 
00067    float (*plane)[4];
00068 };
00069 
00070 
00071 /* This is a bit confusing:
00072  */
00073 static INLINE struct clipper *clipper_stage( struct draw_stage *stage )
00074 {
00075    return (struct clipper *)stage;
00076 }
00077 
00078 
00079 #define LINTERP(T, OUT, IN) ((OUT) + (T) * ((IN) - (OUT)))
00080 
00081 
00082 /* All attributes are float[4], so this is easy:
00083  */
00084 static void interp_attr( float *fdst,
00085                          float t,
00086                          const float *fin,
00087                          const float *fout )
00088 {  
00089    fdst[0] = LINTERP( t, fout[0], fin[0] );
00090    fdst[1] = LINTERP( t, fout[1], fin[1] );
00091    fdst[2] = LINTERP( t, fout[2], fin[2] );
00092    fdst[3] = LINTERP( t, fout[3], fin[3] );
00093 }
00094 
00095 static void copy_colors( struct draw_stage *stage,
00096                          struct vertex_header *dst,
00097                          const struct vertex_header *src )
00098 {
00099    const struct clipper *clipper = clipper_stage(stage);
00100    uint i;
00101    for (i = 0; i < clipper->num_color_attribs; i++) {
00102       const uint attr = clipper->color_attribs[i];
00103       COPY_4FV(dst->data[attr], src->data[attr]);
00104    }
00105 }
00106 
00107 
00108 
00109 /* Interpolate between two vertices to produce a third.  
00110  */
00111 static void interp( const struct clipper *clip,
00112                     struct vertex_header *dst,
00113                     float t,
00114                     const struct vertex_header *out, 
00115                     const struct vertex_header *in )
00116 {
00117    const unsigned nr_attrs = clip->stage.draw->vs.num_vs_outputs;
00118    const unsigned pos_attr = clip->stage.draw->vs.position_output;
00119    unsigned j;
00120 
00121    /* Vertex header.
00122     */
00123    {
00124       dst->clipmask = 0;
00125       dst->edgeflag = 0;        /* will get overwritten later */
00126       dst->pad = 0;
00127       dst->vertex_id = UNDEFINED_VERTEX_ID;
00128    }
00129 
00130    /* Clip coordinates:  interpolate normally
00131     */
00132    {
00133       interp_attr(dst->clip, t, in->clip, out->clip);
00134    }
00135 
00136    /* Do the projective divide and insert window coordinates:
00137     */
00138    {
00139       const float *pos = dst->clip;
00140       const float *scale = clip->stage.draw->viewport.scale;
00141       const float *trans = clip->stage.draw->viewport.translate;
00142       const float oow = 1.0f / pos[3];
00143 
00144       dst->data[pos_attr][0] = pos[0] * oow * scale[0] + trans[0];
00145       dst->data[pos_attr][1] = pos[1] * oow * scale[1] + trans[1];
00146       dst->data[pos_attr][2] = pos[2] * oow * scale[2] + trans[2];
00147       dst->data[pos_attr][3] = oow;
00148    }
00149 
00150    /* Other attributes
00151     */
00152    for (j = 0; j < nr_attrs; j++) {
00153       if (j != pos_attr)
00154          interp_attr(dst->data[j], t, in->data[j], out->data[j]);
00155    }
00156 }
00157 
00158 
00159 static void emit_poly( struct draw_stage *stage,
00160                        struct vertex_header **inlist,
00161                        unsigned n,
00162                        const struct prim_header *origPrim)
00163 {
00164    struct prim_header header;
00165    unsigned i;
00166 
00167    const ushort edge_first  = DRAW_PIPE_EDGE_FLAG_2;
00168    const ushort edge_middle = DRAW_PIPE_EDGE_FLAG_0;
00169    const ushort edge_last   = DRAW_PIPE_EDGE_FLAG_1;
00170 
00171    /* later stages may need the determinant, but only the sign matters */
00172    header.det = origPrim->det;
00173    header.flags = DRAW_PIPE_RESET_STIPPLE | edge_first | edge_middle;
00174    header.pad = 0;
00175 
00176    for (i = 2; i < n; i++, header.flags = edge_middle) {
00177       header.v[0] = inlist[i-1];
00178       header.v[1] = inlist[i];
00179       header.v[2] = inlist[0];  /* keep in v[2] for flatshading */
00180 
00181       if (i == n-1)
00182         header.flags |= edge_last;
00183 
00184       if (0) {
00185          const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
00186          uint j, k;
00187          debug_printf("Clipped tri:\n");
00188          for (j = 0; j < 3; j++) {
00189             for (k = 0; k < vs->info.num_outputs; k++) {
00190                debug_printf("  Vert %d: Attr %d:  %f %f %f %f\n", j, k,
00191                             header.v[j]->data[k][0],
00192                             header.v[j]->data[k][1],
00193                             header.v[j]->data[k][2],
00194                             header.v[j]->data[k][3]);
00195             }
00196          }
00197       }
00198 
00199       stage->next->tri( stage->next, &header );
00200    }
00201 }
00202 
00203 static INLINE float
00204 dot4(const float *a, const float *b)
00205 {
00206    return (a[0]*b[0] +
00207            a[1]*b[1] +
00208            a[2]*b[2] +
00209            a[3]*b[3]);
00210 }
00211 
00212 
00213 /* Clip a triangle against the viewport and user clip planes.
00214  */
00215 static void
00216 do_clip_tri( struct draw_stage *stage, 
00217              struct prim_header *header,
00218              unsigned clipmask )
00219 {
00220    struct clipper *clipper = clipper_stage( stage );
00221    struct vertex_header *a[MAX_CLIPPED_VERTICES];
00222    struct vertex_header *b[MAX_CLIPPED_VERTICES];
00223    struct vertex_header **inlist = a;
00224    struct vertex_header **outlist = b;
00225    unsigned tmpnr = 0;
00226    unsigned n = 3;
00227    unsigned i;
00228 
00229    inlist[0] = header->v[0];
00230    inlist[1] = header->v[1];
00231    inlist[2] = header->v[2];
00232 
00233    while (clipmask && n >= 3) {
00234       const unsigned plane_idx = ffs(clipmask)-1;
00235       const float *plane = clipper->plane[plane_idx];
00236       struct vertex_header *vert_prev = inlist[0];
00237       float dp_prev = dot4( vert_prev->clip, plane );
00238       unsigned outcount = 0;
00239 
00240       clipmask &= ~(1<<plane_idx);
00241 
00242       inlist[n] = inlist[0]; /* prevent rotation of vertices */
00243 
00244       for (i = 1; i <= n; i++) {
00245          struct vertex_header *vert = inlist[i];
00246 
00247          float dp = dot4( vert->clip, plane );
00248 
00249          if (!IS_NEGATIVE(dp_prev)) {
00250             outlist[outcount++] = vert_prev;
00251          }
00252 
00253          if (DIFFERENT_SIGNS(dp, dp_prev)) {
00254             struct vertex_header *new_vert = clipper->stage.tmp[tmpnr++];
00255             outlist[outcount++] = new_vert;
00256 
00257             if (IS_NEGATIVE(dp)) {
00258                /* Going out of bounds.  Avoid division by zero as we
00259                 * know dp != dp_prev from DIFFERENT_SIGNS, above.
00260                 */
00261                float t = dp / (dp - dp_prev);
00262                interp( clipper, new_vert, t, vert, vert_prev );
00263                
00264                /* Force edgeflag true in this case:
00265                 */
00266                new_vert->edgeflag = 1;
00267             } else {
00268                /* Coming back in.
00269                 */
00270                float t = dp_prev / (dp_prev - dp);
00271                interp( clipper, new_vert, t, vert_prev, vert );
00272 
00273                /* Copy starting vert's edgeflag:
00274                 */
00275                new_vert->edgeflag = vert_prev->edgeflag;
00276             }
00277          }
00278 
00279          vert_prev = vert;
00280          dp_prev = dp;
00281       }
00282 
00283       {
00284          struct vertex_header **tmp = inlist;
00285          inlist = outlist;
00286          outlist = tmp;
00287          n = outcount;
00288       }
00289    }
00290 
00291    /* If flat-shading, copy color to new provoking vertex.
00292     */
00293    if (clipper->flat && inlist[0] != header->v[2]) {
00294       if (1) {
00295          inlist[0] = dup_vert(stage, inlist[0], tmpnr++);
00296       }
00297 
00298       copy_colors(stage, inlist[0], header->v[2]);
00299    }
00300 
00301 
00302 
00303    /* Emit the polygon as triangles to the setup stage:
00304     */
00305    if (n >= 3)
00306       emit_poly( stage, inlist, n, header );
00307 }
00308 
00309 
00310 /* Clip a line against the viewport and user clip planes.
00311  */
00312 static void
00313 do_clip_line( struct draw_stage *stage,
00314               struct prim_header *header,
00315               unsigned clipmask )
00316 {
00317    const struct clipper *clipper = clipper_stage( stage );
00318    struct vertex_header *v0 = header->v[0];
00319    struct vertex_header *v1 = header->v[1];
00320    const float *pos0 = v0->clip;
00321    const float *pos1 = v1->clip;
00322    float t0 = 0.0F;
00323    float t1 = 0.0F;
00324    struct prim_header newprim;
00325 
00326    while (clipmask) {
00327       const unsigned plane_idx = ffs(clipmask)-1;
00328       const float *plane = clipper->plane[plane_idx];
00329       const float dp0 = dot4( pos0, plane );
00330       const float dp1 = dot4( pos1, plane );
00331 
00332       if (dp1 < 0.0F) {
00333          float t = dp1 / (dp1 - dp0);
00334          t1 = MAX2(t1, t);
00335       } 
00336 
00337       if (dp0 < 0.0F) {
00338          float t = dp0 / (dp0 - dp1);
00339          t0 = MAX2(t0, t);
00340       }
00341 
00342       if (t0 + t1 >= 1.0F)
00343          return; /* discard */
00344 
00345       clipmask &= ~(1 << plane_idx);  /* turn off this plane's bit */
00346    }
00347 
00348    if (v0->clipmask) {
00349       interp( clipper, stage->tmp[0], t0, v0, v1 );
00350 
00351       if (clipper->flat)
00352          copy_colors(stage, stage->tmp[0], v0);
00353 
00354       newprim.v[0] = stage->tmp[0];
00355    }
00356    else {
00357       newprim.v[0] = v0;
00358    }
00359 
00360    if (v1->clipmask) {
00361       interp( clipper, stage->tmp[1], t1, v1, v0 );
00362       newprim.v[1] = stage->tmp[1];
00363    }
00364    else {
00365       newprim.v[1] = v1;
00366    }
00367 
00368    stage->next->line( stage->next, &newprim );
00369 }
00370 
00371 
00372 static void
00373 clip_point( struct draw_stage *stage, 
00374             struct prim_header *header )
00375 {
00376    if (header->v[0]->clipmask == 0) 
00377       stage->next->point( stage->next, header );
00378 }
00379 
00380 
00381 static void
00382 clip_line( struct draw_stage *stage,
00383            struct prim_header *header )
00384 {
00385    unsigned clipmask = (header->v[0]->clipmask | 
00386                         header->v[1]->clipmask);
00387    
00388    if (clipmask == 0) {
00389       /* no clipping needed */
00390       stage->next->line( stage->next, header );
00391    }
00392    else if ((header->v[0]->clipmask &
00393              header->v[1]->clipmask) == 0) {
00394       do_clip_line(stage, header, clipmask);
00395    }
00396    /* else, totally clipped */
00397 }
00398 
00399 
00400 static void
00401 clip_tri( struct draw_stage *stage,
00402           struct prim_header *header )
00403 {
00404    unsigned clipmask = (header->v[0]->clipmask | 
00405                         header->v[1]->clipmask | 
00406                         header->v[2]->clipmask);
00407    
00408    if (clipmask == 0) {
00409       /* no clipping needed */
00410       stage->next->tri( stage->next, header );
00411    }
00412    else if ((header->v[0]->clipmask & 
00413              header->v[1]->clipmask & 
00414              header->v[2]->clipmask) == 0) {
00415       do_clip_tri(stage, header, clipmask);
00416    }
00417 }
00418 
00419 /* Update state.  Could further delay this until we hit the first
00420  * primitive that really requires clipping.
00421  */
00422 static void 
00423 clip_init_state( struct draw_stage *stage )
00424 {
00425    struct clipper *clipper = clipper_stage( stage );
00426 
00427    clipper->flat = stage->draw->rasterizer->flatshade ? TRUE : FALSE;
00428 
00429    if (clipper->flat) {
00430       const struct draw_vertex_shader *vs = stage->draw->vs.vertex_shader;
00431       uint i;
00432 
00433       clipper->num_color_attribs = 0;
00434       for (i = 0; i < vs->info.num_outputs; i++) {
00435          if (vs->info.output_semantic_name[i] == TGSI_SEMANTIC_COLOR ||
00436              vs->info.output_semantic_name[i] == TGSI_SEMANTIC_BCOLOR) {
00437             clipper->color_attribs[clipper->num_color_attribs++] = i;
00438          }
00439       }
00440    }
00441    
00442    stage->tri = clip_tri;
00443    stage->line = clip_line;
00444 }
00445 
00446 
00447 
00448 static void clip_first_tri( struct draw_stage *stage,
00449                             struct prim_header *header )
00450 {
00451    clip_init_state( stage );
00452    stage->tri( stage, header );
00453 }
00454 
00455 static void clip_first_line( struct draw_stage *stage,
00456                              struct prim_header *header )
00457 {
00458    clip_init_state( stage );
00459    stage->line( stage, header );
00460 }
00461 
00462 
00463 static void clip_flush( struct draw_stage *stage, 
00464                              unsigned flags )
00465 {
00466    stage->tri = clip_first_tri;
00467    stage->line = clip_first_line;
00468    stage->next->flush( stage->next, flags );
00469 }
00470 
00471 
00472 static void clip_reset_stipple_counter( struct draw_stage *stage )
00473 {
00474    stage->next->reset_stipple_counter( stage->next );
00475 }
00476 
00477 
00478 static void clip_destroy( struct draw_stage *stage )
00479 {
00480    draw_free_temp_verts( stage );
00481    FREE( stage );
00482 }
00483 
00484 
00489 struct draw_stage *draw_clip_stage( struct draw_context *draw )
00490 {
00491    struct clipper *clipper = CALLOC_STRUCT(clipper);
00492    if (clipper == NULL)
00493       goto fail;
00494 
00495    if (!draw_alloc_temp_verts( &clipper->stage, MAX_CLIPPED_VERTICES+1 ))
00496       goto fail;
00497 
00498    clipper->stage.draw = draw;
00499    clipper->stage.point = clip_point;
00500    clipper->stage.line = clip_first_line;
00501    clipper->stage.tri = clip_first_tri;
00502    clipper->stage.flush = clip_flush;
00503    clipper->stage.reset_stipple_counter = clip_reset_stipple_counter;
00504    clipper->stage.destroy = clip_destroy;
00505 
00506    clipper->plane = draw->plane;
00507 
00508    return &clipper->stage;
00509 
00510  fail:
00511    if (clipper)
00512       clipper->stage.destroy( &clipper->stage );
00513 
00514    return NULL;
00515 }

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