draw_pt_fetch_shade_emit.c File Reference

Include dependency graph for draw_pt_fetch_shade_emit.c:

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Data Structures

struct  fetch_shade_emit

Functions

static void fse_prepare (struct draw_pt_middle_end *middle, unsigned prim, unsigned opt, unsigned *max_vertices)
static void fse_run_linear (struct draw_pt_middle_end *middle, unsigned start, unsigned count)
static void fse_run (struct draw_pt_middle_end *middle, const unsigned *fetch_elts, unsigned fetch_count, const ushort *draw_elts, unsigned draw_count)
static boolean fse_run_linear_elts (struct draw_pt_middle_end *middle, unsigned start, unsigned count, const ushort *draw_elts, unsigned draw_count)
static void fse_finish (struct draw_pt_middle_end *middle)
static void fse_destroy (struct draw_pt_middle_end *middle)
struct draw_pt_middle_enddraw_pt_middle_fse (struct draw_context *draw)


Function Documentation

struct draw_pt_middle_end* draw_pt_middle_fse ( struct draw_context draw  )  [read]

Definition at line 394 of file draw_pt_fetch_shade_emit.c.

References fetch_shade_emit::base, CALLOC_STRUCT, draw_pt_middle_end::destroy, fetch_shade_emit::draw, draw_pt_middle_end::finish, fse_destroy(), fse_finish(), fse_prepare(), fse_run(), fse_run_linear(), fse_run_linear_elts(), draw_pt_middle_end::prepare, draw_pt_middle_end::run, draw_pt_middle_end::run_linear, and draw_pt_middle_end::run_linear_elts.

00395 {
00396    struct fetch_shade_emit *fse = CALLOC_STRUCT(fetch_shade_emit);
00397    if (!fse)
00398       return NULL;
00399 
00400    fse->base.prepare = fse_prepare;
00401    fse->base.run = fse_run;
00402    fse->base.run_linear = fse_run_linear;
00403    fse->base.run_linear_elts = fse_run_linear_elts;
00404    fse->base.finish = fse_finish;
00405    fse->base.destroy = fse_destroy;
00406    fse->draw = draw;
00407 
00408    return &fse->base;
00409 }

static void fse_destroy ( struct draw_pt_middle_end middle  )  [static]

Definition at line 389 of file draw_pt_fetch_shade_emit.c.

References FREE.

00390 {
00391    FREE(middle);
00392 }

static void fse_finish ( struct draw_pt_middle_end middle  )  [static]

Definition at line 383 of file draw_pt_fetch_shade_emit.c.

00384 {
00385 }

static void fse_prepare ( struct draw_pt_middle_end middle,
unsigned  prim,
unsigned  opt,
unsigned *  max_vertices 
) [static]

Definition at line 72 of file draw_pt_fetch_shade_emit.c.

References fetch_shade_emit::active, assert, vertex_info::attrib, draw_varient_input::buffer, pipe_vertex_buffer::buffer_offset, draw_context::bypass_clipping, draw_vs_varient_key::clip, draw_vs_varient_key::const_vbuffers, debug_printf(), fetch_shade_emit::draw, draw, draw_vs_lookup_varient(), draw_vs_varient_key::element, vertex_info::emit, EMIT_1F, EMIT_1F_PSIZE, EMIT_2F, EMIT_3F, EMIT_4F, EMIT_4UB, draw_varient_output::format, draw_varient_input::format, vbuf_render::get_vertex_info, draw_context::identity_viewport, draw_varient_element::in, draw_vertex_shader::info, draw_vs_varient::key, fetch_shade_emit::key, MAX2, vbuf_render::max_vertex_buffer_bytes, draw_vs_varient_key::nr_elements, draw_vs_varient_key::nr_inputs, draw_vs_varient_key::nr_outputs, draw_context::nr_vertex_buffers, vertex_info::num_attribs, tgsi_shader_info::num_inputs, draw_varient_output::offset, draw_varient_input::offset, draw_varient_element::out, draw_vs_varient_key::output_stride, pipe_vertex_buffer::pitch, draw_vertex_shader::prepare, draw_context::pt, draw_context::render, draw_vs_varient::set_buffer, vbuf_render::set_primitive, vertex_info::size, pipe_vertex_element::src_format, vertex_info::src_index, pipe_vertex_element::src_offset, draw_context::user, draw_context::vertex_buffer, pipe_vertex_element::vertex_buffer_index, draw_context::vertex_element, draw_context::vertex_shader, draw_vs_varient_key::viewport, fetch_shade_emit::vinfo, draw_context::vs, and draw_varient_output::vs_output.

00076 {
00077    struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
00078    struct draw_context *draw = fse->draw;
00079    unsigned num_vs_inputs = draw->vs.vertex_shader->info.num_inputs;
00080    const struct vertex_info *vinfo;
00081    unsigned i;
00082    unsigned nr_vbs = 0;
00083    
00084 
00085    if (!draw->render->set_primitive( draw->render, 
00086                                      prim )) {
00087       assert(0);
00088       return;
00089    }
00090 
00091    /* Must do this after set_primitive() above:
00092     */
00093    fse->vinfo = vinfo = draw->render->get_vertex_info(draw->render);
00094    
00095 
00096 
00097    fse->key.output_stride = vinfo->size * 4;
00098    fse->key.nr_outputs = vinfo->num_attribs;
00099    fse->key.nr_inputs = num_vs_inputs;
00100 
00101    fse->key.nr_elements = MAX2(fse->key.nr_outputs,     /* outputs - translate to hw format */
00102                                fse->key.nr_inputs);     /* inputs - fetch from api format */
00103 
00104    fse->key.viewport = !draw->identity_viewport;
00105    fse->key.clip = !draw->bypass_clipping;
00106    fse->key.const_vbuffers = 0;
00107 
00108    memset(fse->key.element, 0, 
00109           fse->key.nr_elements * sizeof(fse->key.element[0]));
00110 
00111    for (i = 0; i < num_vs_inputs; i++) {
00112       const struct pipe_vertex_element *src = &draw->pt.vertex_element[i];
00113       fse->key.element[i].in.format = src->src_format;
00114 
00115       /* Consider ignoring these, ie make generated programs
00116        * independent of this state:
00117        */
00118       fse->key.element[i].in.buffer = src->vertex_buffer_index;
00119       fse->key.element[i].in.offset = src->src_offset;
00120       nr_vbs = MAX2(nr_vbs, src->vertex_buffer_index + 1);
00121    }
00122    
00123    for (i = 0; i < 5 && i < nr_vbs; i++) {
00124       if (draw->pt.vertex_buffer[i].pitch == 0)
00125          fse->key.const_vbuffers |= (1<<i);
00126    }
00127 
00128    if (0) debug_printf("%s: lookup const_vbuffers: %x\n", __FUNCTION__, fse->key.const_vbuffers);
00129    
00130    {
00131       unsigned dst_offset = 0;
00132 
00133       for (i = 0; i < vinfo->num_attribs; i++) {
00134          unsigned emit_sz = 0;
00135 
00136          switch (vinfo->attrib[i].emit) {
00137          case EMIT_4F:
00138             emit_sz = 4 * sizeof(float);
00139             break;
00140          case EMIT_3F:
00141             emit_sz = 3 * sizeof(float);
00142             break;
00143          case EMIT_2F:
00144             emit_sz = 2 * sizeof(float);
00145             break;
00146          case EMIT_1F:
00147             emit_sz = 1 * sizeof(float);
00148             break;
00149          case EMIT_1F_PSIZE:
00150             emit_sz = 1 * sizeof(float);
00151             break;
00152          case EMIT_4UB:
00153             emit_sz = 4 * sizeof(ubyte);
00154             break;
00155          default:
00156             assert(0);
00157             break;
00158          }
00159 
00160          /* The elements in the key correspond to vertex shader output
00161           * numbers, not to positions in the hw vertex description --
00162           * that's handled by the output_offset field.
00163           */
00164          fse->key.element[i].out.format = vinfo->attrib[i].emit;
00165          fse->key.element[i].out.vs_output = vinfo->attrib[i].src_index;
00166          fse->key.element[i].out.offset = dst_offset;
00167       
00168          dst_offset += emit_sz;
00169          assert(fse->key.output_stride >= dst_offset);
00170       }
00171    }
00172 
00173    
00174    fse->active = draw_vs_lookup_varient( draw->vs.vertex_shader, 
00175                                          &fse->key );
00176 
00177    if (!fse->active) {
00178       assert(0);
00179       return ;
00180    }
00181 
00182    if (0) debug_printf("%s: found const_vbuffers: %x\n", __FUNCTION__, 
00183                        fse->active->key.const_vbuffers);
00184 
00185    /* Now set buffer pointers:
00186     */
00187    for (i = 0; i < draw->pt.nr_vertex_buffers; i++) {
00188       fse->active->set_buffer( fse->active, 
00189                                i, 
00190                                ((const ubyte *) draw->pt.user.vbuffer[i] + 
00191                                 draw->pt.vertex_buffer[i].buffer_offset),
00192                               draw->pt.vertex_buffer[i].pitch );
00193    }
00194 
00195    *max_vertices = (draw->render->max_vertex_buffer_bytes / 
00196                     (vinfo->size * 4));
00197 
00198    /* Return an even number of verts.
00199     * This prevents "parity" errors when splitting long triangle strips which
00200     * can lead to front/back culling mix-ups.
00201     * Every other triangle in a strip has an alternate front/back orientation
00202     * so splitting at an odd position can cause the orientation of subsequent
00203     * triangles to get reversed.
00204     */
00205    *max_vertices = *max_vertices & ~1;
00206 
00207    /* Probably need to do this somewhere (or fix exec shader not to
00208     * need it):
00209     */
00210    if (1) {
00211       struct draw_vertex_shader *vs = draw->vs.vertex_shader;
00212       vs->prepare(vs, draw);
00213    }
00214    
00215 
00216    //return TRUE;
00217 }

static void fse_run ( struct draw_pt_middle_end middle,
const unsigned *  fetch_elts,
unsigned  fetch_count,
const ushort draw_elts,
unsigned  draw_count 
) [static]

Definition at line 282 of file draw_pt_fetch_shade_emit.c.

References fetch_shade_emit::active, vbuf_render::allocate_vertices, assert, debug_printf(), vbuf_render::draw, fetch_shade_emit::draw, draw, draw_do_flush(), draw_dump_emitted_vertex(), DRAW_FLUSH_BACKEND, fetch_shade_emit::key, draw_vs_varient_key::output_stride, vbuf_render::release_vertices, draw_context::render, and fetch_shade_emit::vinfo.

00287 {
00288    struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
00289    struct draw_context *draw = fse->draw;
00290    void *hw_verts;
00291    
00292    /* XXX: need to flush to get prim_vbuf.c to release its allocation?? 
00293     */
00294    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
00295 
00296    hw_verts = draw->render->allocate_vertices( draw->render,
00297                                                (ushort)fse->key.output_stride,
00298                                                (ushort)fetch_count );
00299    if (!hw_verts) {
00300       assert(0);
00301       return;
00302    }
00303          
00304                                         
00305    /* Single routine to fetch vertices, run shader and emit HW verts.
00306     */
00307    fse->active->run_elts( fse->active, 
00308                           fetch_elts,
00309                           fetch_count,
00310                           hw_verts );
00311 
00312    draw->render->draw( draw->render, 
00313                        draw_elts, 
00314                        draw_count );
00315 
00316    if (0) {
00317       unsigned i;
00318       for (i = 0; i < fetch_count; i++) {
00319          debug_printf("\n\n%s vertex %d:\n", __FUNCTION__, i);
00320          draw_dump_emitted_vertex( fse->vinfo, 
00321                                    (const uint8_t *)hw_verts + 
00322                                    fse->key.output_stride * i );
00323       }
00324    }
00325 
00326 
00327    draw->render->release_vertices( draw->render, 
00328                                    hw_verts, 
00329                                    fse->key.output_stride, 
00330                                    fetch_count );
00331 
00332 }

static void fse_run_linear ( struct draw_pt_middle_end middle,
unsigned  start,
unsigned  count 
) [static]

Definition at line 225 of file draw_pt_fetch_shade_emit.c.

References fetch_shade_emit::active, vbuf_render::allocate_vertices, assert, debug_printf(), fetch_shade_emit::draw, draw, vbuf_render::draw_arrays, draw_do_flush(), draw_dump_emitted_vertex(), DRAW_FLUSH_BACKEND, fetch_shade_emit::key, draw_vs_varient_key::output_stride, vbuf_render::release_vertices, draw_context::render, and fetch_shade_emit::vinfo.

00228 {
00229    struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
00230    struct draw_context *draw = fse->draw;
00231    char *hw_verts;
00232 
00233    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
00234     */
00235    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
00236 
00237    hw_verts = draw->render->allocate_vertices( draw->render,
00238                                                (ushort)fse->key.output_stride,
00239                                                (ushort)count );
00240 
00241    if (!hw_verts) {
00242       assert(0);
00243       return;
00244    }
00245 
00246    /* Single routine to fetch vertices, run shader and emit HW verts.
00247     * Clipping is done elsewhere -- either by the API or on hardware,
00248     * or for some other reason not required...
00249     */
00250    fse->active->run_linear( fse->active, 
00251                             start, count,
00252                             hw_verts );
00253 
00254    /* Draw arrays path to avoid re-emitting index list again and
00255     * again.
00256     */
00257    draw->render->draw_arrays( draw->render,
00258                               0,
00259                               count );
00260    
00261    if (0) {
00262       unsigned i;
00263       for (i = 0; i < count; i++) {
00264          debug_printf("\n\n%s vertex %d: (stride %d, offset %d)\n", __FUNCTION__, i,
00265                       fse->key.output_stride,
00266                       fse->key.output_stride * i);
00267 
00268          draw_dump_emitted_vertex( fse->vinfo, 
00269                                    (const uint8_t *)hw_verts + fse->key.output_stride * i );
00270       }
00271    }
00272 
00273 
00274    draw->render->release_vertices( draw->render, 
00275                                    hw_verts, 
00276                                    fse->key.output_stride, 
00277                                    count );
00278 }

static boolean fse_run_linear_elts ( struct draw_pt_middle_end middle,
unsigned  start,
unsigned  count,
const ushort draw_elts,
unsigned  draw_count 
) [static]

Definition at line 336 of file draw_pt_fetch_shade_emit.c.

References fetch_shade_emit::active, vbuf_render::allocate_vertices, vbuf_render::draw, fetch_shade_emit::draw, draw, draw_do_flush(), DRAW_FLUSH_BACKEND, FALSE, fetch_shade_emit::key, draw_vs_varient_key::output_stride, vbuf_render::release_vertices, draw_context::render, and TRUE.

00341 {
00342    struct fetch_shade_emit *fse = (struct fetch_shade_emit *)middle;
00343    struct draw_context *draw = fse->draw;
00344    char *hw_verts;
00345 
00346    /* XXX: need to flush to get prim_vbuf.c to release its allocation??
00347     */
00348    draw_do_flush( draw, DRAW_FLUSH_BACKEND );
00349 
00350    hw_verts = draw->render->allocate_vertices( draw->render,
00351                                                (ushort)fse->key.output_stride,
00352                                                (ushort)count );
00353 
00354    if (!hw_verts) {
00355       return FALSE;
00356    }
00357 
00358    /* Single routine to fetch vertices, run shader and emit HW verts.
00359     * Clipping is done elsewhere -- either by the API or on hardware,
00360     * or for some other reason not required...
00361     */
00362    fse->active->run_linear( fse->active, 
00363                             start, count,
00364                             hw_verts );
00365 
00366 
00367    draw->render->draw( draw->render, 
00368                        draw_elts, 
00369                        draw_count );
00370    
00371 
00372 
00373    draw->render->release_vertices( draw->render, 
00374                                    hw_verts, 
00375                                    fse->key.output_stride, 
00376                                    count );
00377 
00378    return TRUE;
00379 }


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