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Functions | |
void | invalidate_tex_cache (void) |
Mark all tex cache entries as invalid. | |
vector float | sample_texture_nearest (uint unit, vector float texcoord) |
Get texture sample at texcoord. | |
vector float | sample_texture_bilinear (uint unit, vector float texcoord) |
void invalidate_tex_cache | ( | void | ) |
Mark all tex cache entries as invalid.
Definition at line 41 of file spu_texture.c.
References spu_texture::height, spu, spu_dcache_mark_dirty(), spu_texture::start, spu_global::texture, and spu_texture::width.
00042 { 00043 uint unit = 0; 00044 uint bytes = 4 * spu.texture[unit].width 00045 * spu.texture[unit].height; 00046 00047 spu_dcache_mark_dirty((unsigned) spu.texture[unit].start, bytes); 00048 }
vector float sample_texture_bilinear | ( | uint | unit, | |
vector float | texcoord | |||
) |
Definition at line 136 of file spu_texture.c.
References get_four_texels(), spu, spu_unpack_A8R8G8B8(), spu_texture::tex_size, spu_texture::tex_size_x_mask, spu_texture::tex_size_y_mask, and spu_global::texture.
00137 { 00138 static const vec_uint4 offset_x = {0, 0, 1, 1}; 00139 static const vec_uint4 offset_y = {0, 1, 0, 1}; 00140 00141 vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); 00142 tc = spu_add(tc, spu_splats(-0.5f)); /* half texel bias */ 00143 00144 /* integer texcoords S,T: */ 00145 vec_uint4 itc = spu_convtu(tc, 0); /* convert to int */ 00146 00147 vec_uint4 texels[4]; 00148 00149 /* setup texcoords for quad: 00150 * +-----+-----+ 00151 * |x0,y0|x1,y1| 00152 * +-----+-----+ 00153 * |x2,y2|x3,y3| 00154 * +-----+-----+ 00155 */ 00156 vec_uint4 x = spu_splats(spu_extract(itc, 0)); 00157 vec_uint4 y = spu_splats(spu_extract(itc, 1)); 00158 x = spu_add(x, offset_x); 00159 y = spu_add(y, offset_y); 00160 00161 /* GL_REPEAT wrap mode: */ 00162 x = spu_and(x, spu.texture[unit].tex_size_x_mask); 00163 y = spu_and(y, spu.texture[unit].tex_size_y_mask); 00164 00165 get_four_texels(unit, x, y, texels); 00166 00167 /* integer A8R8G8B8 to float texel conversion */ 00168 vector float texel00 = spu_unpack_A8R8G8B8(spu_extract(texels[0], 0)); 00169 vector float texel01 = spu_unpack_A8R8G8B8(spu_extract(texels[1], 0)); 00170 vector float texel10 = spu_unpack_A8R8G8B8(spu_extract(texels[2], 0)); 00171 vector float texel11 = spu_unpack_A8R8G8B8(spu_extract(texels[3], 0)); 00172 00173 00174 /* Compute weighting factors in [0,1] 00175 * Multiply texcoord by 1024, AND with 1023, convert back to float. 00176 */ 00177 vector float tc1024 = spu_mul(tc, spu_splats(1024.0f)); 00178 vector signed int itc1024 = spu_convts(tc1024, 0); 00179 itc1024 = spu_and(itc1024, spu_splats((1 << 10) - 1)); 00180 vector float weight = spu_convtf(itc1024, 10); 00181 00182 /* smeared frac and 1-frac */ 00183 vector float sfrac = spu_splats(spu_extract(weight, 0)); 00184 vector float tfrac = spu_splats(spu_extract(weight, 1)); 00185 vector float sfrac1 = spu_sub(spu_splats(1.0f), sfrac); 00186 vector float tfrac1 = spu_sub(spu_splats(1.0f), tfrac); 00187 00188 /* multiply the samples (colors) by the S/T weights */ 00189 texel00 = spu_mul(spu_mul(texel00, sfrac1), tfrac1); 00190 texel10 = spu_mul(spu_mul(texel10, sfrac ), tfrac1); 00191 texel01 = spu_mul(spu_mul(texel01, sfrac1), tfrac ); 00192 texel11 = spu_mul(spu_mul(texel11, sfrac ), tfrac ); 00193 00194 /* compute sum of weighted samples */ 00195 vector float texel_sum = spu_add(texel00, texel01); 00196 texel_sum = spu_add(texel_sum, texel10); 00197 texel_sum = spu_add(texel_sum, texel11); 00198 00199 return texel_sum; 00200 }
vector float sample_texture_nearest | ( | uint | unit, | |
vector float | texcoord | |||
) |
Get texture sample at texcoord.
Definition at line 125 of file spu_texture.c.
References get_texel(), spu, spu_unpack_A8R8G8B8(), spu_texture::tex_size, spu_texture::tex_size_mask, and spu_global::texture.
00126 { 00127 vector float tc = spu_mul(texcoord, spu.texture[unit].tex_size); 00128 vector unsigned int itc = spu_convtu(tc, 0); /* convert to int */ 00129 itc = spu_and(itc, spu.texture[unit].tex_size_mask); /* mask (GL_REPEAT) */ 00130 uint texel = get_texel(unit, itc); 00131 return spu_unpack_A8R8G8B8(texel); 00132 }