core | glapi | vbo | math | shader | swrast | swrast_setup | tnl | tnl_dd

dd.h File Reference


Detailed Description

Device driver interfaces.


Data Structures

struct  dd_function_table
 Device driver function table. More...
struct  GLvertexformat
 Transform/Clip/Lighting interface. More...

Defines

Support for multiple T&L engines
#define PRIM_OUTSIDE_BEGIN_END   (GL_POLYGON+1)
#define PRIM_INSIDE_UNKNOWN_PRIM   (GL_POLYGON+2)
#define PRIM_UNKNOWN   (GL_POLYGON+3)
#define FLUSH_STORED_VERTICES   0x1
#define FLUSH_UPDATE_CURRENT   0x2


Define Documentation

#define FLUSH_STORED_VERTICES   0x1

#define FLUSH_UPDATE_CURRENT   0x2

#define PRIM_INSIDE_UNKNOWN_PRIM   (GL_POLYGON+2)

#define PRIM_OUTSIDE_BEGIN_END   (GL_POLYGON+1)

#define PRIM_UNKNOWN   (GL_POLYGON+3)


Generated on Sun Sep 27 06:47:45 2009 for Mesa Main by  doxygen 1.5.4