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mfeatures.h File Reference


Detailed Description

Flags to enable/disable specific parts of the API.


Defines

#define ASSERT_NO_FEATURE()   ASSERT(0)
#define FEATURE_accum   _HAVE_FULL_GL
 A feature can be anything.
#define FEATURE_attrib_stack   _HAVE_FULL_GL
#define FEATURE_colortable   _HAVE_FULL_GL
#define FEATURE_convolve   _HAVE_FULL_GL
#define FEATURE_dispatch   _HAVE_FULL_GL
#define FEATURE_dlist   _HAVE_FULL_GL
#define FEATURE_draw_read_buffer   _HAVE_FULL_GL
#define FEATURE_drawpix   _HAVE_FULL_GL
#define FEATURE_evaluators   _HAVE_FULL_GL
#define FEATURE_feedback   _HAVE_FULL_GL
#define FEATURE_fixedpt   0
#define FEATURE_histogram   _HAVE_FULL_GL
#define FEATURE_pixel_transfer   _HAVE_FULL_GL
#define FEATURE_point_size_array   0
#define FEATURE_texgen   _HAVE_FULL_GL
#define FEATURE_texture_fxt1   _HAVE_FULL_GL
#define FEATURE_texture_s3tc   _HAVE_FULL_GL
#define FEATURE_userclip   _HAVE_FULL_GL
#define FEATURE_vertex_array_byte   0
#define FEATURE_windowpos   _HAVE_FULL_GL
#define FEATURE_es2_glsl   0
#define FEATURE_ARB_occlusion_query   _HAVE_FULL_GL
#define FEATURE_ARB_fragment_program   _HAVE_FULL_GL
#define FEATURE_ARB_framebuffer_object   _HAVE_FULL_GL
#define FEATURE_ARB_map_buffer_range   _HAVE_FULL_GL
#define FEATURE_ARB_pixel_buffer_object   _HAVE_FULL_GL
#define FEATURE_ARB_vertex_buffer_object   _HAVE_FULL_GL
#define FEATURE_ARB_vertex_program   _HAVE_FULL_GL
#define FEATURE_ARB_vertex_shader   _HAVE_FULL_GL
#define FEATURE_ARB_fragment_shader   _HAVE_FULL_GL
#define FEATURE_ARB_shader_objects   (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100   FEATURE_ARB_shader_objects
#define FEATURE_ARB_shading_language_120   FEATURE_ARB_shader_objects
#define FEATURE_ARB_sync   _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_blit   _HAVE_FULL_GL
#define FEATURE_EXT_framebuffer_object   _HAVE_FULL_GL
#define FEATURE_EXT_pixel_buffer_object   _HAVE_FULL_GL
#define FEATURE_EXT_texture_sRGB   _HAVE_FULL_GL
#define FEATURE_EXT_timer_query   _HAVE_FULL_GL
#define FEATURE_ATI_fragment_shader   _HAVE_FULL_GL
#define FEATURE_NV_fence   _HAVE_FULL_GL
#define FEATURE_NV_fragment_program   _HAVE_FULL_GL
#define FEATURE_NV_vertex_program   _HAVE_FULL_GL


Define Documentation

 
#define ASSERT_NO_FEATURE (  )     ASSERT(0)

#define FEATURE_accum   _HAVE_FULL_GL

A feature can be anything.

But most of them share certain characteristics.

When a feature defines driver entries, they can be initialized by _MESA_INIT_<FEATURE>_FUNCTIONS

When a feature defines vtxfmt entries, they can be initialized and installed by _MESA_INIT_<FEATURE>_VTXFMT _mesa_install_<feature>_vtxfmt

When a feature defines dispatch entries, they are initialized by _mesa_init_<feature>_dispatch

When a feature has states, they are initialized and freed by _mesa_init_<feature> _mesa_free_<feature>_data

Except for states, the others compile to no-op when a feature is disabled.

The GLAPIENTRYs and helper functions defined by a feature should also compile to no-op when it is disabled. But to save typings and to catch bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() when the feature is disabled.

A feature following the conventions may be used without knowing if it is enabled or not.

#define FEATURE_ARB_fragment_program   _HAVE_FULL_GL

#define FEATURE_ARB_fragment_shader   _HAVE_FULL_GL

#define FEATURE_ARB_framebuffer_object   _HAVE_FULL_GL

#define FEATURE_ARB_map_buffer_range   _HAVE_FULL_GL

#define FEATURE_ARB_occlusion_query   _HAVE_FULL_GL

#define FEATURE_ARB_pixel_buffer_object   _HAVE_FULL_GL

#define FEATURE_ARB_shader_objects   (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)

#define FEATURE_ARB_shading_language_100   FEATURE_ARB_shader_objects

#define FEATURE_ARB_shading_language_120   FEATURE_ARB_shader_objects

#define FEATURE_ARB_sync   _HAVE_FULL_GL

#define FEATURE_ARB_vertex_buffer_object   _HAVE_FULL_GL

#define FEATURE_ARB_vertex_program   _HAVE_FULL_GL

#define FEATURE_ARB_vertex_shader   _HAVE_FULL_GL

#define FEATURE_ATI_fragment_shader   _HAVE_FULL_GL

#define FEATURE_attrib_stack   _HAVE_FULL_GL

#define FEATURE_colortable   _HAVE_FULL_GL

#define FEATURE_convolve   _HAVE_FULL_GL

#define FEATURE_dispatch   _HAVE_FULL_GL

#define FEATURE_dlist   _HAVE_FULL_GL

#define FEATURE_draw_read_buffer   _HAVE_FULL_GL

#define FEATURE_drawpix   _HAVE_FULL_GL

#define FEATURE_es2_glsl   0

#define FEATURE_evaluators   _HAVE_FULL_GL

#define FEATURE_EXT_framebuffer_blit   _HAVE_FULL_GL

#define FEATURE_EXT_framebuffer_object   _HAVE_FULL_GL

#define FEATURE_EXT_pixel_buffer_object   _HAVE_FULL_GL

#define FEATURE_EXT_texture_sRGB   _HAVE_FULL_GL

#define FEATURE_EXT_timer_query   _HAVE_FULL_GL

#define FEATURE_feedback   _HAVE_FULL_GL

#define FEATURE_fixedpt   0

#define FEATURE_histogram   _HAVE_FULL_GL

#define FEATURE_NV_fence   _HAVE_FULL_GL

#define FEATURE_NV_fragment_program   _HAVE_FULL_GL

#define FEATURE_NV_vertex_program   _HAVE_FULL_GL

#define FEATURE_pixel_transfer   _HAVE_FULL_GL

#define FEATURE_point_size_array   0

#define FEATURE_texgen   _HAVE_FULL_GL

#define FEATURE_texture_fxt1   _HAVE_FULL_GL

#define FEATURE_texture_s3tc   _HAVE_FULL_GL

#define FEATURE_userclip   _HAVE_FULL_GL

#define FEATURE_vertex_array_byte   0

#define FEATURE_windowpos   _HAVE_FULL_GL


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