Defines | |
#define | ASSERT_NO_FEATURE() ASSERT(0) |
#define | FEATURE_accum _HAVE_FULL_GL |
A feature can be anything. | |
#define | FEATURE_attrib_stack _HAVE_FULL_GL |
#define | FEATURE_colortable _HAVE_FULL_GL |
#define | FEATURE_convolve _HAVE_FULL_GL |
#define | FEATURE_dispatch _HAVE_FULL_GL |
#define | FEATURE_dlist _HAVE_FULL_GL |
#define | FEATURE_draw_read_buffer _HAVE_FULL_GL |
#define | FEATURE_drawpix _HAVE_FULL_GL |
#define | FEATURE_evaluators _HAVE_FULL_GL |
#define | FEATURE_feedback _HAVE_FULL_GL |
#define | FEATURE_fixedpt 0 |
#define | FEATURE_histogram _HAVE_FULL_GL |
#define | FEATURE_pixel_transfer _HAVE_FULL_GL |
#define | FEATURE_point_size_array 0 |
#define | FEATURE_texgen _HAVE_FULL_GL |
#define | FEATURE_texture_fxt1 _HAVE_FULL_GL |
#define | FEATURE_texture_s3tc _HAVE_FULL_GL |
#define | FEATURE_userclip _HAVE_FULL_GL |
#define | FEATURE_vertex_array_byte 0 |
#define | FEATURE_windowpos _HAVE_FULL_GL |
#define | FEATURE_es2_glsl 0 |
#define | FEATURE_ARB_occlusion_query _HAVE_FULL_GL |
#define | FEATURE_ARB_fragment_program _HAVE_FULL_GL |
#define | FEATURE_ARB_framebuffer_object _HAVE_FULL_GL |
#define | FEATURE_ARB_map_buffer_range _HAVE_FULL_GL |
#define | FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL |
#define | FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL |
#define | FEATURE_ARB_vertex_program _HAVE_FULL_GL |
#define | FEATURE_ARB_vertex_shader _HAVE_FULL_GL |
#define | FEATURE_ARB_fragment_shader _HAVE_FULL_GL |
#define | FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) |
#define | FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects |
#define | FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects |
#define | FEATURE_ARB_sync _HAVE_FULL_GL |
#define | FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL |
#define | FEATURE_EXT_framebuffer_object _HAVE_FULL_GL |
#define | FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL |
#define | FEATURE_EXT_texture_sRGB _HAVE_FULL_GL |
#define | FEATURE_EXT_timer_query _HAVE_FULL_GL |
#define | FEATURE_ATI_fragment_shader _HAVE_FULL_GL |
#define | FEATURE_NV_fence _HAVE_FULL_GL |
#define | FEATURE_NV_fragment_program _HAVE_FULL_GL |
#define | FEATURE_NV_vertex_program _HAVE_FULL_GL |
#define ASSERT_NO_FEATURE | ( | ) | ASSERT(0) |
#define FEATURE_accum _HAVE_FULL_GL |
A feature can be anything.
But most of them share certain characteristics.
When a feature defines driver entries, they can be initialized by _MESA_INIT_<FEATURE>_FUNCTIONS
When a feature defines vtxfmt entries, they can be initialized and installed by _MESA_INIT_<FEATURE>_VTXFMT _mesa_install_<feature>_vtxfmt
When a feature defines dispatch entries, they are initialized by _mesa_init_<feature>_dispatch
When a feature has states, they are initialized and freed by _mesa_init_<feature> _mesa_free_<feature>_data
Except for states, the others compile to no-op when a feature is disabled.
The GLAPIENTRYs and helper functions defined by a feature should also compile to no-op when it is disabled. But to save typings and to catch bugs, some of them may be unavailable, or compile to ASSERT_NO_FEATURE() when the feature is disabled.
A feature following the conventions may be used without knowing if it is enabled or not.
#define FEATURE_ARB_fragment_program _HAVE_FULL_GL |
#define FEATURE_ARB_fragment_shader _HAVE_FULL_GL |
#define FEATURE_ARB_framebuffer_object _HAVE_FULL_GL |
#define FEATURE_ARB_map_buffer_range _HAVE_FULL_GL |
#define FEATURE_ARB_occlusion_query _HAVE_FULL_GL |
#define FEATURE_ARB_pixel_buffer_object _HAVE_FULL_GL |
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) |
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects |
#define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects |
#define FEATURE_ARB_sync _HAVE_FULL_GL |
#define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL |
#define FEATURE_ARB_vertex_program _HAVE_FULL_GL |
#define FEATURE_ARB_vertex_shader _HAVE_FULL_GL |
#define FEATURE_ATI_fragment_shader _HAVE_FULL_GL |
#define FEATURE_attrib_stack _HAVE_FULL_GL |
#define FEATURE_colortable _HAVE_FULL_GL |
#define FEATURE_convolve _HAVE_FULL_GL |
#define FEATURE_dispatch _HAVE_FULL_GL |
#define FEATURE_dlist _HAVE_FULL_GL |
#define FEATURE_draw_read_buffer _HAVE_FULL_GL |
#define FEATURE_drawpix _HAVE_FULL_GL |
#define FEATURE_es2_glsl 0 |
#define FEATURE_evaluators _HAVE_FULL_GL |
#define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL |
#define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL |
#define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL |
#define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL |
#define FEATURE_EXT_timer_query _HAVE_FULL_GL |
#define FEATURE_feedback _HAVE_FULL_GL |
#define FEATURE_fixedpt 0 |
#define FEATURE_histogram _HAVE_FULL_GL |
#define FEATURE_NV_fence _HAVE_FULL_GL |
#define FEATURE_NV_fragment_program _HAVE_FULL_GL |
#define FEATURE_NV_vertex_program _HAVE_FULL_GL |
#define FEATURE_pixel_transfer _HAVE_FULL_GL |
#define FEATURE_point_size_array 0 |
#define FEATURE_texgen _HAVE_FULL_GL |
#define FEATURE_texture_fxt1 _HAVE_FULL_GL |
#define FEATURE_texture_s3tc _HAVE_FULL_GL |
#define FEATURE_userclip _HAVE_FULL_GL |
#define FEATURE_vertex_array_byte 0 |
#define FEATURE_windowpos _HAVE_FULL_GL |