#include <mtypes.h>
Data Fields | |
GLuint | CallDepth |
Current recursion calling depth. | |
struct gl_display_list * | CurrentList |
List currently being compiled. | |
union gl_dlist_node * | CurrentBlock |
Pointer to current block of nodes. | |
GLuint | CurrentPos |
Index into current block of nodes. | |
GLvertexformat | ListVtxfmt |
GLubyte | ActiveAttribSize [VERT_ATTRIB_MAX] |
GLfloat | CurrentAttrib [VERT_ATTRIB_MAX][4] |
GLubyte | ActiveMaterialSize [MAT_ATTRIB_MAX] |
GLfloat | CurrentMaterial [MAT_ATTRIB_MAX][4] |
GLubyte | ActiveIndex |
GLfloat | CurrentIndex |
GLubyte | ActiveEdgeFlag |
GLboolean | CurrentEdgeFlag |
struct { | |
GLenum ShadeModel | |
} | Current |
GLuint gl_dlist_state::CallDepth |
Current recursion calling depth.
struct gl_display_list* gl_dlist_state::CurrentList [read] |
List currently being compiled.
union gl_dlist_node* gl_dlist_state::CurrentBlock [write] |
Pointer to current block of nodes.
GLuint gl_dlist_state::CurrentPos |
Index into current block of nodes.
GLubyte gl_dlist_state::ActiveAttribSize[VERT_ATTRIB_MAX] |
GLfloat gl_dlist_state::CurrentAttrib[VERT_ATTRIB_MAX][4] |
GLubyte gl_dlist_state::ActiveMaterialSize[MAT_ATTRIB_MAX] |
GLfloat gl_dlist_state::CurrentMaterial[MAT_ATTRIB_MAX][4] |
GLubyte gl_dlist_state::ActiveIndex |
GLfloat gl_dlist_state::CurrentIndex |
GLubyte gl_dlist_state::ActiveEdgeFlag |
GLboolean gl_dlist_state::CurrentEdgeFlag |
GLenum gl_dlist_state::ShadeModel |
struct { ... } gl_dlist_state::Current |