#include <mtypes.h>
Data Fields | |
| GLuint | CallDepth | 
| Current recursion calling depth.   | |
| struct gl_display_list * | CurrentList | 
| List currently being compiled.   | |
| union gl_dlist_node * | CurrentBlock | 
| Pointer to current block of nodes.   | |
| GLuint | CurrentPos | 
| Index into current block of nodes.   | |
| GLvertexformat | ListVtxfmt | 
| GLubyte | ActiveAttribSize [VERT_ATTRIB_MAX] | 
| GLfloat | CurrentAttrib [VERT_ATTRIB_MAX][4] | 
| GLubyte | ActiveMaterialSize [MAT_ATTRIB_MAX] | 
| GLfloat | CurrentMaterial [MAT_ATTRIB_MAX][4] | 
| GLubyte | ActiveIndex | 
| GLfloat | CurrentIndex | 
| GLubyte | ActiveEdgeFlag | 
| GLboolean | CurrentEdgeFlag | 
| struct { | |
| GLenum ShadeModel | |
| } | Current | 
| GLuint gl_dlist_state::CallDepth | 
Current recursion calling depth.
struct gl_display_list* gl_dlist_state::CurrentList [read]           | 
        
List currently being compiled.
union gl_dlist_node* gl_dlist_state::CurrentBlock [write]           | 
        
Pointer to current block of nodes.
| GLuint gl_dlist_state::CurrentPos | 
Index into current block of nodes.
| GLubyte gl_dlist_state::ActiveAttribSize[VERT_ATTRIB_MAX] | 
| GLfloat gl_dlist_state::CurrentAttrib[VERT_ATTRIB_MAX][4] | 
| GLubyte gl_dlist_state::ActiveMaterialSize[MAT_ATTRIB_MAX] | 
| GLfloat gl_dlist_state::CurrentMaterial[MAT_ATTRIB_MAX][4] | 
| GLubyte gl_dlist_state::ActiveIndex | 
| GLfloat gl_dlist_state::CurrentIndex | 
| GLubyte gl_dlist_state::ActiveEdgeFlag | 
| GLboolean gl_dlist_state::CurrentEdgeFlag | 
| GLenum gl_dlist_state::ShadeModel | 
| struct { ... } gl_dlist_state::Current | 
 1.5.4