#include <mtypes.h>
Data Fields | |
| GLuint | CallDepth |
| Current recursion calling depth. | |
| struct gl_display_list * | CurrentList |
| List currently being compiled. | |
| union gl_dlist_node * | CurrentBlock |
| Pointer to current block of nodes. | |
| GLuint | CurrentPos |
| Index into current block of nodes. | |
| GLvertexformat | ListVtxfmt |
| GLubyte | ActiveAttribSize [VERT_ATTRIB_MAX] |
| GLfloat | CurrentAttrib [VERT_ATTRIB_MAX][4] |
| GLubyte | ActiveMaterialSize [MAT_ATTRIB_MAX] |
| GLfloat | CurrentMaterial [MAT_ATTRIB_MAX][4] |
| GLubyte | ActiveIndex |
| GLfloat | CurrentIndex |
| GLubyte | ActiveEdgeFlag |
| GLboolean | CurrentEdgeFlag |
| struct { | |
| GLenum ShadeModel | |
| } | Current |
| GLuint gl_dlist_state::CallDepth |
Current recursion calling depth.
struct gl_display_list* gl_dlist_state::CurrentList [read] |
List currently being compiled.
union gl_dlist_node* gl_dlist_state::CurrentBlock [write] |
Pointer to current block of nodes.
| GLuint gl_dlist_state::CurrentPos |
Index into current block of nodes.
| GLubyte gl_dlist_state::ActiveAttribSize[VERT_ATTRIB_MAX] |
| GLfloat gl_dlist_state::CurrentAttrib[VERT_ATTRIB_MAX][4] |
| GLubyte gl_dlist_state::ActiveMaterialSize[MAT_ATTRIB_MAX] |
| GLfloat gl_dlist_state::CurrentMaterial[MAT_ATTRIB_MAX][4] |
| GLubyte gl_dlist_state::ActiveIndex |
| GLfloat gl_dlist_state::CurrentIndex |
| GLubyte gl_dlist_state::ActiveEdgeFlag |
| GLboolean gl_dlist_state::CurrentEdgeFlag |
| GLenum gl_dlist_state::ShadeModel |
| struct { ... } gl_dlist_state::Current |
1.5.4