Data Fields | |
| GLboolean | AlphaTest |
| GLboolean | AutoNormal |
| GLboolean | Blend |
| GLbitfield | ClipPlanes |
| GLboolean | ColorMaterial |
| GLboolean | ColorTable [COLORTABLE_MAX] |
| GLboolean | Convolution1D |
| GLboolean | Convolution2D |
| GLboolean | Separable2D |
| GLboolean | CullFace |
| GLboolean | DepthClamp |
| GLboolean | DepthTest |
| GLboolean | Dither |
| GLboolean | Fog |
| GLboolean | Histogram |
| GLboolean | Light [MAX_LIGHTS] |
| GLboolean | Lighting |
| GLboolean | LineSmooth |
| GLboolean | LineStipple |
| GLboolean | IndexLogicOp |
| GLboolean | ColorLogicOp |
| GLboolean | Map1Color4 |
| GLboolean | Map1Index |
| GLboolean | Map1Normal |
| GLboolean | Map1TextureCoord1 |
| GLboolean | Map1TextureCoord2 |
| GLboolean | Map1TextureCoord3 |
| GLboolean | Map1TextureCoord4 |
| GLboolean | Map1Vertex3 |
| GLboolean | Map1Vertex4 |
| GLboolean | Map1Attrib [16] |
| GLboolean | Map2Color4 |
| GLboolean | Map2Index |
| GLboolean | Map2Normal |
| GLboolean | Map2TextureCoord1 |
| GLboolean | Map2TextureCoord2 |
| GLboolean | Map2TextureCoord3 |
| GLboolean | Map2TextureCoord4 |
| GLboolean | Map2Vertex3 |
| GLboolean | Map2Vertex4 |
| GLboolean | Map2Attrib [16] |
| GLboolean | MinMax |
| GLboolean | Normalize |
| GLboolean | PixelTexture |
| GLboolean | PointSmooth |
| GLboolean | PolygonOffsetPoint |
| GLboolean | PolygonOffsetLine |
| GLboolean | PolygonOffsetFill |
| GLboolean | PolygonSmooth |
| GLboolean | PolygonStipple |
| GLboolean | RescaleNormals |
| GLboolean | Scissor |
| GLboolean | Stencil |
| GLboolean | StencilTwoSide |
| GLboolean | MultisampleEnabled |
| GLboolean | SampleAlphaToCoverage |
| GLboolean | SampleAlphaToOne |
| GLboolean | SampleCoverage |
| GLboolean | SampleCoverageInvert |
| GLboolean | RasterPositionUnclipped |
| GLbitfield | Texture [MAX_TEXTURE_UNITS] |
| GLbitfield | TexGen [MAX_TEXTURE_UNITS] |
| GLboolean | TextureColorTable [MAX_TEXTURE_UNITS] |
| GLboolean | VertexProgram |
| GLboolean | VertexProgramPointSize |
| GLboolean | VertexProgramTwoSide |
| GLboolean | PointSprite |
| GLboolean | FragmentShaderATI |
| GLboolean gl_enable_attrib::AlphaTest |
| GLboolean gl_enable_attrib::AutoNormal |
| GLboolean gl_enable_attrib::Blend |
| GLbitfield gl_enable_attrib::ClipPlanes |
| GLboolean gl_enable_attrib::ColorMaterial |
| GLboolean gl_enable_attrib::ColorTable[COLORTABLE_MAX] |
| GLboolean gl_enable_attrib::Convolution1D |
| GLboolean gl_enable_attrib::Convolution2D |
| GLboolean gl_enable_attrib::Separable2D |
| GLboolean gl_enable_attrib::CullFace |
| GLboolean gl_enable_attrib::DepthClamp |
| GLboolean gl_enable_attrib::DepthTest |
| GLboolean gl_enable_attrib::Dither |
| GLboolean gl_enable_attrib::Fog |
| GLboolean gl_enable_attrib::Histogram |
| GLboolean gl_enable_attrib::Light[MAX_LIGHTS] |
| GLboolean gl_enable_attrib::Lighting |
| GLboolean gl_enable_attrib::LineSmooth |
| GLboolean gl_enable_attrib::LineStipple |
| GLboolean gl_enable_attrib::IndexLogicOp |
| GLboolean gl_enable_attrib::ColorLogicOp |
| GLboolean gl_enable_attrib::Map1Color4 |
| GLboolean gl_enable_attrib::Map1Index |
| GLboolean gl_enable_attrib::Map1Normal |
| GLboolean gl_enable_attrib::Map1TextureCoord1 |
| GLboolean gl_enable_attrib::Map1TextureCoord2 |
| GLboolean gl_enable_attrib::Map1TextureCoord3 |
| GLboolean gl_enable_attrib::Map1TextureCoord4 |
| GLboolean gl_enable_attrib::Map1Vertex3 |
| GLboolean gl_enable_attrib::Map1Vertex4 |
| GLboolean gl_enable_attrib::Map1Attrib[16] |
| GLboolean gl_enable_attrib::Map2Color4 |
| GLboolean gl_enable_attrib::Map2Index |
| GLboolean gl_enable_attrib::Map2Normal |
| GLboolean gl_enable_attrib::Map2TextureCoord1 |
| GLboolean gl_enable_attrib::Map2TextureCoord2 |
| GLboolean gl_enable_attrib::Map2TextureCoord3 |
| GLboolean gl_enable_attrib::Map2TextureCoord4 |
| GLboolean gl_enable_attrib::Map2Vertex3 |
| GLboolean gl_enable_attrib::Map2Vertex4 |
| GLboolean gl_enable_attrib::Map2Attrib[16] |
| GLboolean gl_enable_attrib::MinMax |
| GLboolean gl_enable_attrib::Normalize |
| GLboolean gl_enable_attrib::PixelTexture |
| GLboolean gl_enable_attrib::PointSmooth |
| GLboolean gl_enable_attrib::PolygonOffsetPoint |
| GLboolean gl_enable_attrib::PolygonOffsetLine |
| GLboolean gl_enable_attrib::PolygonOffsetFill |
| GLboolean gl_enable_attrib::PolygonSmooth |
| GLboolean gl_enable_attrib::PolygonStipple |
| GLboolean gl_enable_attrib::RescaleNormals |
| GLboolean gl_enable_attrib::Scissor |
| GLboolean gl_enable_attrib::Stencil |
| GLboolean gl_enable_attrib::StencilTwoSide |
| GLboolean gl_enable_attrib::MultisampleEnabled |
| GLboolean gl_enable_attrib::SampleAlphaToCoverage |
| GLboolean gl_enable_attrib::SampleAlphaToOne |
| GLboolean gl_enable_attrib::SampleCoverage |
| GLboolean gl_enable_attrib::SampleCoverageInvert |
| GLbitfield gl_enable_attrib::Texture[MAX_TEXTURE_UNITS] |
| GLbitfield gl_enable_attrib::TexGen[MAX_TEXTURE_UNITS] |
| GLboolean gl_enable_attrib::TextureColorTable[MAX_TEXTURE_UNITS] |
| GLboolean gl_enable_attrib::VertexProgram |
| GLboolean gl_enable_attrib::VertexProgramPointSize |
| GLboolean gl_enable_attrib::VertexProgramTwoSide |
| GLboolean gl_enable_attrib::PointSprite |
| GLboolean gl_enable_attrib::FragmentShaderATI |
1.5.4