Data Fields | |
GLboolean | AlphaTest |
GLboolean | AutoNormal |
GLboolean | Blend |
GLbitfield | ClipPlanes |
GLboolean | ColorMaterial |
GLboolean | ColorTable [COLORTABLE_MAX] |
GLboolean | Convolution1D |
GLboolean | Convolution2D |
GLboolean | Separable2D |
GLboolean | CullFace |
GLboolean | DepthClamp |
GLboolean | DepthTest |
GLboolean | Dither |
GLboolean | Fog |
GLboolean | Histogram |
GLboolean | Light [MAX_LIGHTS] |
GLboolean | Lighting |
GLboolean | LineSmooth |
GLboolean | LineStipple |
GLboolean | IndexLogicOp |
GLboolean | ColorLogicOp |
GLboolean | Map1Color4 |
GLboolean | Map1Index |
GLboolean | Map1Normal |
GLboolean | Map1TextureCoord1 |
GLboolean | Map1TextureCoord2 |
GLboolean | Map1TextureCoord3 |
GLboolean | Map1TextureCoord4 |
GLboolean | Map1Vertex3 |
GLboolean | Map1Vertex4 |
GLboolean | Map1Attrib [16] |
GLboolean | Map2Color4 |
GLboolean | Map2Index |
GLboolean | Map2Normal |
GLboolean | Map2TextureCoord1 |
GLboolean | Map2TextureCoord2 |
GLboolean | Map2TextureCoord3 |
GLboolean | Map2TextureCoord4 |
GLboolean | Map2Vertex3 |
GLboolean | Map2Vertex4 |
GLboolean | Map2Attrib [16] |
GLboolean | MinMax |
GLboolean | Normalize |
GLboolean | PixelTexture |
GLboolean | PointSmooth |
GLboolean | PolygonOffsetPoint |
GLboolean | PolygonOffsetLine |
GLboolean | PolygonOffsetFill |
GLboolean | PolygonSmooth |
GLboolean | PolygonStipple |
GLboolean | RescaleNormals |
GLboolean | Scissor |
GLboolean | Stencil |
GLboolean | StencilTwoSide |
GLboolean | MultisampleEnabled |
GLboolean | SampleAlphaToCoverage |
GLboolean | SampleAlphaToOne |
GLboolean | SampleCoverage |
GLboolean | SampleCoverageInvert |
GLboolean | RasterPositionUnclipped |
GLbitfield | Texture [MAX_TEXTURE_UNITS] |
GLbitfield | TexGen [MAX_TEXTURE_UNITS] |
GLboolean | TextureColorTable [MAX_TEXTURE_UNITS] |
GLboolean | VertexProgram |
GLboolean | VertexProgramPointSize |
GLboolean | VertexProgramTwoSide |
GLboolean | PointSprite |
GLboolean | FragmentShaderATI |
GLboolean gl_enable_attrib::AlphaTest |
GLboolean gl_enable_attrib::AutoNormal |
GLboolean gl_enable_attrib::Blend |
GLbitfield gl_enable_attrib::ClipPlanes |
GLboolean gl_enable_attrib::ColorMaterial |
GLboolean gl_enable_attrib::ColorTable[COLORTABLE_MAX] |
GLboolean gl_enable_attrib::Convolution1D |
GLboolean gl_enable_attrib::Convolution2D |
GLboolean gl_enable_attrib::Separable2D |
GLboolean gl_enable_attrib::CullFace |
GLboolean gl_enable_attrib::DepthClamp |
GLboolean gl_enable_attrib::DepthTest |
GLboolean gl_enable_attrib::Dither |
GLboolean gl_enable_attrib::Fog |
GLboolean gl_enable_attrib::Histogram |
GLboolean gl_enable_attrib::Light[MAX_LIGHTS] |
GLboolean gl_enable_attrib::Lighting |
GLboolean gl_enable_attrib::LineSmooth |
GLboolean gl_enable_attrib::LineStipple |
GLboolean gl_enable_attrib::IndexLogicOp |
GLboolean gl_enable_attrib::ColorLogicOp |
GLboolean gl_enable_attrib::Map1Color4 |
GLboolean gl_enable_attrib::Map1Index |
GLboolean gl_enable_attrib::Map1Normal |
GLboolean gl_enable_attrib::Map1TextureCoord1 |
GLboolean gl_enable_attrib::Map1TextureCoord2 |
GLboolean gl_enable_attrib::Map1TextureCoord3 |
GLboolean gl_enable_attrib::Map1TextureCoord4 |
GLboolean gl_enable_attrib::Map1Vertex3 |
GLboolean gl_enable_attrib::Map1Vertex4 |
GLboolean gl_enable_attrib::Map1Attrib[16] |
GLboolean gl_enable_attrib::Map2Color4 |
GLboolean gl_enable_attrib::Map2Index |
GLboolean gl_enable_attrib::Map2Normal |
GLboolean gl_enable_attrib::Map2TextureCoord1 |
GLboolean gl_enable_attrib::Map2TextureCoord2 |
GLboolean gl_enable_attrib::Map2TextureCoord3 |
GLboolean gl_enable_attrib::Map2TextureCoord4 |
GLboolean gl_enable_attrib::Map2Vertex3 |
GLboolean gl_enable_attrib::Map2Vertex4 |
GLboolean gl_enable_attrib::Map2Attrib[16] |
GLboolean gl_enable_attrib::MinMax |
GLboolean gl_enable_attrib::Normalize |
GLboolean gl_enable_attrib::PixelTexture |
GLboolean gl_enable_attrib::PointSmooth |
GLboolean gl_enable_attrib::PolygonOffsetPoint |
GLboolean gl_enable_attrib::PolygonOffsetLine |
GLboolean gl_enable_attrib::PolygonOffsetFill |
GLboolean gl_enable_attrib::PolygonSmooth |
GLboolean gl_enable_attrib::PolygonStipple |
GLboolean gl_enable_attrib::RescaleNormals |
GLboolean gl_enable_attrib::Scissor |
GLboolean gl_enable_attrib::Stencil |
GLboolean gl_enable_attrib::StencilTwoSide |
GLboolean gl_enable_attrib::MultisampleEnabled |
GLboolean gl_enable_attrib::SampleAlphaToCoverage |
GLboolean gl_enable_attrib::SampleAlphaToOne |
GLboolean gl_enable_attrib::SampleCoverage |
GLboolean gl_enable_attrib::SampleCoverageInvert |
GLbitfield gl_enable_attrib::Texture[MAX_TEXTURE_UNITS] |
GLbitfield gl_enable_attrib::TexGen[MAX_TEXTURE_UNITS] |
GLboolean gl_enable_attrib::TextureColorTable[MAX_TEXTURE_UNITS] |
GLboolean gl_enable_attrib::VertexProgram |
GLboolean gl_enable_attrib::VertexProgramPointSize |
GLboolean gl_enable_attrib::VertexProgramTwoSide |
GLboolean gl_enable_attrib::PointSprite |
GLboolean gl_enable_attrib::FragmentShaderATI |