core | glapi | vbo | math | shader | swrast | swrast_setup | tnl | tnl_dd

gl_selection Struct Reference

#include <mtypes.h>


Detailed Description

Selection buffer state.

Data Fields

GLuint * Buffer
 selection buffer
GLuint BufferSize
 size of the selection buffer
GLuint BufferCount
 number of values in the selection buffer
GLuint Hits
 number of records in the selection buffer
GLuint NameStackDepth
 name stack depth
GLuint NameStack [MAX_NAME_STACK_DEPTH]
 name stack
GLboolean HitFlag
 hit flag
GLfloat HitMinZ
 minimum hit depth
GLfloat HitMaxZ
 maximum hit depth

Field Documentation

GLuint* gl_selection::Buffer

selection buffer

GLuint gl_selection::BufferSize

size of the selection buffer

GLuint gl_selection::BufferCount

number of values in the selection buffer

GLuint gl_selection::Hits

number of records in the selection buffer

GLuint gl_selection::NameStackDepth

name stack depth

GLuint gl_selection::NameStack[MAX_NAME_STACK_DEPTH]

name stack

GLboolean gl_selection::HitFlag

hit flag

GLfloat gl_selection::HitMinZ

minimum hit depth

GLfloat gl_selection::HitMaxZ

maximum hit depth


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:47 2009 for Mesa Main by  doxygen 1.5.4