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gl_sync_object Struct Reference

#include <mtypes.h>


Detailed Description

Sync object state.

Data Fields

struct simple_node link
GLenum Type
 GL_SYNC_FENCE.
GLuint Name
 Fence name.
GLint RefCount
 Reference count.
GLboolean DeletePending
 Object was deleted while there were still live references (e.g., sync not yet finished).
GLenum SyncCondition
GLbitfield Flags
 Flags passed to glFenceSync.
GLuint StatusFlag:1
 Has the sync object been signaled?

Field Documentation

struct simple_node gl_sync_object::link [read]

GLenum gl_sync_object::Type

GL_SYNC_FENCE.

GLuint gl_sync_object::Name

Fence name.

GLint gl_sync_object::RefCount

Reference count.

GLboolean gl_sync_object::DeletePending

Object was deleted while there were still live references (e.g., sync not yet finished).

GLenum gl_sync_object::SyncCondition

GLbitfield gl_sync_object::Flags

Flags passed to glFenceSync.

GLuint gl_sync_object::StatusFlag

Has the sync object been signaled?


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:47 2009 for Mesa Main by  doxygen 1.5.4