#include <mtypes.h>
Describes the dimensions of a texture image, the texel format and pointers to Texel Fetch functions.
Data Fields | |
| GLenum | _BaseFormat |
| Either GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT only. | |
| GLint | InternalFormat |
| Internal format as given by the user. | |
| GLuint | Border |
| 0 or 1 | |
| GLuint | Width |
| = 2^WidthLog2 + 2*Border | |
| GLuint | Height |
| = 2^HeightLog2 + 2*Border | |
| GLuint | Depth |
| = 2^DepthLog2 + 2*Border | |
| GLuint | Width2 |
| = Width - 2*Border | |
| GLuint | Height2 |
| = Height - 2*Border | |
| GLuint | Depth2 |
| = Depth - 2*Border | |
| GLuint | WidthLog2 |
| = log2(Width2) | |
| GLuint | HeightLog2 |
| = log2(Height2) | |
| GLuint | DepthLog2 |
| = log2(Depth2) | |
| GLuint | MaxLog2 |
| = MAX(WidthLog2, HeightLog2) | |
| GLfloat | WidthScale |
| used for mipmap LOD computation | |
| GLfloat | HeightScale |
| used for mipmap LOD computation | |
| GLfloat | DepthScale |
| used for mipmap LOD computation | |
| GLboolean | IsClientData |
| Data owned by client? | |
| GLboolean | _IsPowerOfTwo |
| Are all dimensions powers of two? | |
| struct gl_texture_format * | TexFormat |
| struct gl_texture_object * | TexObject |
| Pointer back to parent object. | |
| FetchTexelFuncC | FetchTexelc |
| GLchan texel fetch function pointer. | |
| FetchTexelFuncF | FetchTexelf |
| Float texel fetch function pointer. | |
| GLboolean | IsCompressed |
| GL_ARB_texture_compression. | |
| GLuint | CompressedSize |
| GL_ARB_texture_compression. | |
| GLuint | RowStride |
| Padded width in units of texels. | |
| GLuint * | ImageOffsets |
| if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels | |
| GLvoid * | Data |
| Image data, accessed via FetchTexel(). | |
For device driver: | |
| void * | DriverData |
| Arbitrary device driver data. | |
Either GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX, GL_DEPTH_COMPONENT or GL_DEPTH_STENCIL_EXT only.
Used for choosing TexEnv arithmetic.
Internal format as given by the user.
| GLuint gl_texture_image::Border |
0 or 1
| GLuint gl_texture_image::Width |
= 2^WidthLog2 + 2*Border
| GLuint gl_texture_image::Height |
= 2^HeightLog2 + 2*Border
| GLuint gl_texture_image::Depth |
= 2^DepthLog2 + 2*Border
| GLuint gl_texture_image::Width2 |
= Width - 2*Border
| GLuint gl_texture_image::Height2 |
= Height - 2*Border
| GLuint gl_texture_image::Depth2 |
= Depth - 2*Border
| GLuint gl_texture_image::WidthLog2 |
= log2(Width2)
| GLuint gl_texture_image::HeightLog2 |
= log2(Height2)
| GLuint gl_texture_image::DepthLog2 |
= log2(Depth2)
| GLuint gl_texture_image::MaxLog2 |
= MAX(WidthLog2, HeightLog2)
| GLfloat gl_texture_image::WidthScale |
used for mipmap LOD computation
| GLfloat gl_texture_image::HeightScale |
used for mipmap LOD computation
| GLfloat gl_texture_image::DepthScale |
used for mipmap LOD computation
| GLboolean gl_texture_image::IsClientData |
Data owned by client?
| GLboolean gl_texture_image::_IsPowerOfTwo |
Are all dimensions powers of two?
struct gl_texture_format* gl_texture_image::TexFormat [read] |
struct gl_texture_object* gl_texture_image::TexObject [read] |
Pointer back to parent object.
GLchan texel fetch function pointer.
Float texel fetch function pointer.
| GLboolean gl_texture_image::IsCompressed |
GL_ARB_texture_compression.
GL_ARB_texture_compression.
| GLuint gl_texture_image::RowStride |
Padded width in units of texels.
| GLuint* gl_texture_image::ImageOffsets |
if 3D texture: array [Depth] of offsets to each 2D slice in 'Data', in texels
| GLvoid* gl_texture_image::Data |
Image data, accessed via FetchTexel().
Arbitrary device driver data.
1.5.4