core | glapi | vbo | math | shader | swrast | swrast_setup | tnl | tnl_dd

gl_transform_attrib Struct Reference

#include <mtypes.h>


Detailed Description

Transformation attribute group (GL_TRANSFORM_BIT).

Data Fields

GLenum MatrixMode
 Matrix mode.
GLfloat EyeUserPlane [MAX_CLIP_PLANES][4]
 User clip planes.
GLfloat _ClipUserPlane [MAX_CLIP_PLANES][4]
 derived
GLbitfield ClipPlanesEnabled
 on/off bitmask
GLboolean Normalize
 Normalize all normals?
GLboolean RescaleNormals
 GL_EXT_rescale_normal.
GLboolean RasterPositionUnclipped
 GL_IBM_rasterpos_clip.
GLboolean DepthClamp
 GL_ARB_depth_clamp.
GLboolean CullVertexFlag
 True if GL_CULL_VERTEX_EXT is enabled.
GLfloat CullEyePos [4]
GLfloat CullObjPos [4]

Field Documentation

GLenum gl_transform_attrib::MatrixMode

Matrix mode.

GLfloat gl_transform_attrib::EyeUserPlane[MAX_CLIP_PLANES][4]

User clip planes.

GLfloat gl_transform_attrib::_ClipUserPlane[MAX_CLIP_PLANES][4]

derived

GLbitfield gl_transform_attrib::ClipPlanesEnabled

on/off bitmask

GLboolean gl_transform_attrib::Normalize

Normalize all normals?

GLboolean gl_transform_attrib::RescaleNormals

GL_EXT_rescale_normal.

GLboolean gl_transform_attrib::RasterPositionUnclipped

GL_IBM_rasterpos_clip.

GLboolean gl_transform_attrib::DepthClamp

GL_ARB_depth_clamp.

GLboolean gl_transform_attrib::CullVertexFlag

True if GL_CULL_VERTEX_EXT is enabled.

GLfloat gl_transform_attrib::CullEyePos[4]

GLfloat gl_transform_attrib::CullObjPos[4]


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:47 2009 for Mesa Main by  doxygen 1.5.4