Data Fields | |
struct gl_texture_attrib | Texture |
The usual context state. | |
struct gl_texture_object | SavedObj [MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS] |
to save per texture object state (wrap modes, filters, etc): | |
struct gl_texture_object * | SavedTexRef [MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS] |
To save references to texture objects (so they don't get accidentally deleted while saved in the attribute stack). |
struct gl_texture_attrib texture_state::Texture [read] |
The usual context state.
struct gl_texture_object texture_state::SavedObj[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS] [read] |
to save per texture object state (wrap modes, filters, etc):
struct gl_texture_object* texture_state::SavedTexRef[MAX_TEXTURE_UNITS][NUM_TEXTURE_TARGETS] [read] |
To save references to texture objects (so they don't get accidentally deleted while saved in the attribute stack).