#include "mtypes.h"
Functions | |
| GLuint | _mesa_get_compressed_formats (GLcontext *ctx, GLint *formats, GLboolean all) |
| Return list of (and count of) all specific texture compression formats that are supported. | |
| GLuint | _mesa_compressed_texture_size (GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLuint mesaFormat) |
| Return number of bytes needed to store a texture of the given size using the specified compressed format. | |
| GLuint | _mesa_compressed_texture_size_glenum (GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum glformat) |
| As above, but format is specified by a GLenum (GL_COMPRESSED_*) token. | |
| GLint | _mesa_compressed_row_stride (GLuint mesaFormat, GLsizei width) |
| GLubyte * | _mesa_compressed_image_address (GLint col, GLint row, GLint img, GLuint mesaFormat, GLsizei width, const GLubyte *image) |
| void | _mesa_init_texture_s3tc (GLcontext *ctx) |
| void | _mesa_init_texture_fxt1 (GLcontext *ctx) |
| Called during context initialization. | |
| GLubyte* _mesa_compressed_image_address | ( | GLint | col, | |
| GLint | row, | |||
| GLint | img, | |||
| GLuint | mesaFormat, | |||
| GLsizei | width, | |||
| const GLubyte * | image | |||
| ) |
| GLint _mesa_compressed_row_stride | ( | GLuint | mesaFormat, | |
| GLsizei | width | |||
| ) |
| GLuint _mesa_compressed_texture_size | ( | GLcontext * | ctx, | |
| GLsizei | width, | |||
| GLsizei | height, | |||
| GLsizei | depth, | |||
| GLuint | mesaFormat | |||
| ) |
Return number of bytes needed to store a texture of the given size using the specified compressed format.
This is called via the ctx->Driver.CompressedTextureSize function, unless a device driver overrides it.
| width | texture width in texels. | |
| height | texture height in texels. | |
| depth | texture depth in texels. | |
| mesaFormat | one of the MESA_FORMAT_* compressed formats |
| GLuint _mesa_compressed_texture_size_glenum | ( | GLcontext * | ctx, | |
| GLsizei | width, | |||
| GLsizei | height, | |||
| GLsizei | depth, | |||
| GLenum | glformat | |||
| ) |
As above, but format is specified by a GLenum (GL_COMPRESSED_*) token.
Note: This function CAN NOT return a padded hardware texture size. That's why we don't call the ctx->Driver.CompressedTextureSize() function.
We use this function to validate the <imageSize> parameter of glCompressedTex[Sub]Image1/2/3D(), which must be an exact match.
| GLuint _mesa_get_compressed_formats | ( | GLcontext * | ctx, | |
| GLint * | formats, | |||
| GLboolean | all | |||
| ) |
Return list of (and count of) all specific texture compression formats that are supported.
| ctx | the GL context | |
| formats | the resulting format list (may be NULL). | |
| all | if true return all formats, even those with some kind of restrictions/limitations (See GL_ARB_texture_compression spec for more info). |
| void _mesa_init_texture_fxt1 | ( | GLcontext * | ctx | ) |
Called during context initialization.
| void _mesa_init_texture_s3tc | ( | GLcontext * | ctx | ) |
1.5.4