#include "main/mtypes.h"
#include "prog_statevars.h"
Data Structures | |
struct | gl_uniform |
Shader program uniform variable. More... | |
struct | gl_uniform_list |
List of gl_uniforms. More... | |
Functions | |
struct gl_uniform_list * | _mesa_new_uniform_list (void) |
void | _mesa_free_uniform_list (struct gl_uniform_list *list) |
struct gl_uniform * | _mesa_append_uniform (struct gl_uniform_list *list, const char *name, GLenum target, GLuint progPos) |
GLint | _mesa_lookup_uniform (const struct gl_uniform_list *list, const char *name) |
Return the location/index of the named uniform in the uniform list, or -1 if not found. | |
GLint | _mesa_longest_uniform_name (const struct gl_uniform_list *list) |
void | _mesa_print_uniforms (const struct gl_uniform_list *list) |
struct gl_uniform* _mesa_append_uniform | ( | struct gl_uniform_list * | list, | |
const char * | name, | |||
GLenum | target, | |||
GLuint | progPos | |||
) | [read] |
void _mesa_free_uniform_list | ( | struct gl_uniform_list * | list | ) |
GLint _mesa_longest_uniform_name | ( | const struct gl_uniform_list * | list | ) |
GLint _mesa_lookup_uniform | ( | const struct gl_uniform_list * | list, | |
const char * | name | |||
) |
Return the location/index of the named uniform in the uniform list, or -1 if not found.
struct gl_uniform_list* _mesa_new_uniform_list | ( | void | ) | [read] |
void _mesa_print_uniforms | ( | const struct gl_uniform_list * | list | ) |