Functions | |
static void TAG() | triangle (GLcontext *ctx, GLuint e0, GLuint e1, GLuint e2) |
This is where we handle assigning vertex colors based on front/back facing, compute polygon offset and handle glPolygonMode(). | |
static void TAG() | quadfunc (GLcontext *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
static void TAG() | init (void) |
static void TAG() init | ( | void | ) | [static] |
This is where we handle assigning vertex colors based on front/back facing, compute polygon offset and handle glPolygonMode().