#include <t_context.h>
Data Fields | |
GLuint | Size |
Max vertices per vertex buffer, constant. | |
GLuint | Count |
Number of vertices currently in buffer. | |
GLuint * | Elts |
GLvector4f * | ObjPtr |
GLvector4f * | EyePtr |
GLvector4f * | ClipPtr |
GLvector4f * | NdcPtr |
GLubyte | ClipOrMask |
GLubyte | ClipAndMask |
GLubyte * | ClipMask |
GLvector4f * | NormalPtr |
GLfloat * | NormalLengthPtr |
GLboolean * | EdgeFlag |
GLvector4f * | TexCoordPtr [MAX_TEXTURE_COORD_UNITS] |
GLvector4f * | IndexPtr [2] |
GLvector4f * | ColorPtr [2] |
GLvector4f * | SecondaryColorPtr [2] |
GLvector4f * | FogCoordPtr |
struct _mesa_prim * | Primitive |
GLuint | PrimitiveCount |
GLvector4f * | AttribPtr [_TNL_ATTRIB_MAX] |
GLuint vertex_buffer::Size |
Max vertices per vertex buffer, constant.
GLuint vertex_buffer::Count |
Number of vertices currently in buffer.
GLuint* vertex_buffer::Elts |
GLubyte vertex_buffer::ClipOrMask |
GLubyte vertex_buffer::ClipAndMask |
GLubyte* vertex_buffer::ClipMask |
GLfloat* vertex_buffer::NormalLengthPtr |
GLboolean* vertex_buffer::EdgeFlag |
GLvector4f* vertex_buffer::TexCoordPtr[MAX_TEXTURE_COORD_UNITS] |
struct _mesa_prim* vertex_buffer::Primitive [read] |
GLvector4f* vertex_buffer::AttribPtr[_TNL_ATTRIB_MAX] |