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Mesa Transform and Lighting (tnl) Data Structures

Here are the data structures with brief descriptions:
fog_stage_data
light_stage_dataData private to this pipeline stage
material_cursorInformation for updating current material attributes from vertex color, for GL_COLOR_MATERIAL
normal_stage_data
point_stage_data
texgen_stage_data
texmat_stage_data
tnl_attr_map
tnl_attr_type
tnl_clipspaceUsed to describe conversion of vertex arrays to vertex structures
tnl_clipspace_attrDescribes how to convert/move a vertex attribute from a vertex array to a vertex structure
tnl_clipspace_fastpath
tnl_device_driver
tnl_format_info
tnl_pipelineContains the array of all pipeline stages
tnl_pipeline_stageDescribes an individual operation on the pipeline
TNLcontextContext state for T&L context
vertex_bufferContains the current state of a running pipeline
vertex_stage_data
vp_stage_data

Generated on Sun Sep 27 06:48:09 2009 for Mesa Transform and Lighting (tnl) by  doxygen 1.5.4