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t_context.c File Reference

#include "main/glheader.h"
#include "main/imports.h"
#include "main/context.h"
#include "main/macros.h"
#include "main/mtypes.h"
#include "main/light.h"
#include "math/m_translate.h"
#include "math/m_xform.h"
#include "tnl.h"
#include "t_context.h"
#include "t_pipeline.h"
#include "t_vp_build.h"
#include "vbo/vbo.h"

Functions

GLboolean _tnl_CreateContext (GLcontext *ctx)
void _tnl_DestroyContext (GLcontext *ctx)
void _tnl_InvalidateState (GLcontext *ctx, GLuint new_state)
void _tnl_wakeup (GLcontext *ctx)
void _tnl_need_projected_coords (GLcontext *ctx, GLboolean mode)
 Drivers call this function to tell the TCL module whether or not it wants Normalized Device Coords (NDC) computed.
void _tnl_allow_vertex_fog (GLcontext *ctx, GLboolean value)
void _tnl_allow_pixel_fog (GLcontext *ctx, GLboolean value)


Function Documentation

void _tnl_allow_pixel_fog ( GLcontext ctx,
GLboolean  value 
)

void _tnl_allow_vertex_fog ( GLcontext ctx,
GLboolean  value 
)

GLboolean _tnl_CreateContext ( GLcontext ctx  ) 

void _tnl_DestroyContext ( GLcontext ctx  ) 

void _tnl_InvalidateState ( GLcontext ctx,
GLuint  new_state 
)

void _tnl_need_projected_coords ( GLcontext ctx,
GLboolean  mode 
)

Drivers call this function to tell the TCL module whether or not it wants Normalized Device Coords (NDC) computed.

I.e. whether we should "Divide-by-W". Software renders will want that.

void _tnl_wakeup ( GLcontext ctx  ) 


Generated on Sun Sep 27 06:48:09 2009 for Mesa Transform and Lighting (tnl) by  doxygen 1.5.4