#include "main/glheader.h"
#include "main/colormac.h"
#include "main/context.h"
#include "main/feedback.h"
#include "main/light.h"
#include "main/macros.h"
#include "main/rastpos.h"
#include "main/simple_list.h"
#include "main/mtypes.h"
#include "math/m_matrix.h"
#include "tnl/tnl.h"
Functions | |
| static GLuint | viewclip_point_xy (const GLfloat v[]) |
| Clip a point against the view volume. | |
| static GLuint | viewclip_point_z (const GLfloat v[]) |
| Clip a point against the far/near Z clipping planes. | |
| static GLuint | userclip_point (GLcontext *ctx, const GLfloat v[]) |
| Clip a point against the user clipping planes. | |
| static void | shade_rastpos (GLcontext *ctx, const GLfloat vertex[4], const GLfloat normal[3], GLfloat Rcolor[4], GLfloat Rspec[4], GLfloat *Rindex) |
| Compute lighting for the raster position. | |
| static void | compute_texgen (GLcontext *ctx, const GLfloat vObj[4], const GLfloat vEye[4], const GLfloat normal[3], GLuint unit, GLfloat texcoord[4]) |
| Do texgen needed for glRasterPos. | |
| void | _tnl_RasterPos (GLcontext *ctx, const GLfloat vObj[4]) |
| glRasterPos transformation. | |
| void _tnl_RasterPos | ( | GLcontext * | ctx, | |
| const GLfloat | vObj[4] | |||
| ) |
glRasterPos transformation.
Typically called via ctx->Driver.RasterPos(). XXX some of this code (such as viewport xform, clip testing and setting of ctx->Current.Raster* fields) could get lifted up into the main/rasterpos.c code.
| vObj | vertex position in object space |
| static void compute_texgen | ( | GLcontext * | ctx, | |
| const GLfloat | vObj[4], | |||
| const GLfloat | vEye[4], | |||
| const GLfloat | normal[3], | |||
| GLuint | unit, | |||
| GLfloat | texcoord[4] | |||
| ) | [static] |
Do texgen needed for glRasterPos.
| ctx | rendering context | |
| vObj | object-space vertex coordinate | |
| vEye | eye-space vertex coordinate | |
| normal | vertex normal | |
| unit | texture unit number | |
| texcoord | incoming texcoord and resulting texcoord |
| static void shade_rastpos | ( | GLcontext * | ctx, | |
| const GLfloat | vertex[4], | |||
| const GLfloat | normal[3], | |||
| GLfloat | Rcolor[4], | |||
| GLfloat | Rspec[4], | |||
| GLfloat * | Rindex | |||
| ) | [static] |
Compute lighting for the raster position.
Both RGB and CI modes computed.
| ctx | the context | |
| vertex | vertex location | |
| normal | normal vector | |
| Rcolor | returned color | |
| Rspec | returned specular color (if separate specular enabled) | |
| Rindex | returned color index |
| static GLuint userclip_point | ( | GLcontext * | ctx, | |
| const GLfloat | v[] | |||
| ) | [static] |
Clip a point against the user clipping planes.
| ctx | GL context. | |
| v | vertex vector describing the point to clip. |
| static GLuint viewclip_point_xy | ( | const GLfloat | v[] | ) | [static] |
Clip a point against the view volume.
| v | vertex vector describing the point to clip. |
| static GLuint viewclip_point_z | ( | const GLfloat | v[] | ) | [static] |
Clip a point against the far/near Z clipping planes.
| v | vertex vector describing the point to clip. |
1.5.4