core | glapi | vbo | math | shader | swrast | swrast_setup | tnl | tnl_dd

vbo_context Struct Reference

#include <vbo_context.h>


Data Fields

struct gl_client_array currval [VBO_ATTRIB_MAX]
struct gl_client_arraylegacy_currval
struct gl_client_arraygeneric_currval
struct gl_client_arraymat_currval
GLuint map_vp_none [VERT_ATTRIB_MAX]
GLuint map_vp_arb [VERT_ATTRIB_MAX]
GLfloat * current [VBO_ATTRIB_MAX]
GLfloat CurrentFloatEdgeFlag
struct vbo_exec_context exec
vbo_draw_func draw_prims


Field Documentation

struct gl_client_array vbo_context::currval[VBO_ATTRIB_MAX] [read]

struct gl_client_array* vbo_context::legacy_currval [read]

struct gl_client_array* vbo_context::generic_currval [read]

struct gl_client_array* vbo_context::mat_currval [read]

GLuint vbo_context::map_vp_none[VERT_ATTRIB_MAX]

GLuint vbo_context::map_vp_arb[VERT_ATTRIB_MAX]

GLfloat* vbo_context::current[VBO_ATTRIB_MAX]

GLfloat vbo_context::CurrentFloatEdgeFlag

struct vbo_exec_context vbo_context::exec [read]

vbo_draw_func vbo_context::draw_prims


The documentation for this struct was generated from the following file:
Generated on Sun Sep 27 06:47:52 2009 for Mesa vbo by  doxygen 1.5.4